View Full Version : Intersecting Geometry in Maya !
06 June 2007, 06:00 PM
Hey guy's, would appreciate if someone could give me so advice here. I've just finished a 12 month Maya course which unfortunatly could have been a bit better. With Polygon modelling etc, I was lead to believe that u should never have any 2 pieces of geometry cross sectioning or going through one another as it will cause render errors. For that reason I find myself spending alot of time connecting pieces of things together that end up taking me forever. A couple of friends from my class (which to me produced really nice work) keep telling me not to bother putting so much time and effort into connecting my geometry and to just combine the pieces and let them cross section through each other. There reasoning being As long as there movement is in relation to one another and no movement between the two, there shouldn't be any problem. Both have been doing so and haven't found any problems showing up in there final renders. Could anyone please shed some light on this matter for me ?