View Full Version : Stones turn into smoke with AB

06 June 2007, 03:22 PM
I'm working on a project, in which stones are made of particles that turn into smoke. All those particles become once again a solid object. I would like to develope this transition with AB on just one event. Does anyone know how to do it? because everytime that I try to assign this task to an event it turns out that in each event AB is applied. Or does anyone have any other idea?

Thanks folks


06 June 2007, 05:17 PM
You should use an "PFlow-ABurn" operator in your PFlow, where you want that event to be used as an separate AfterBurn effect..

Don't know if this is understand-able, but I'm trying :P

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06 June 2007, 05:17 PM
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