View Full Version : Stones turn into smoke with AB

06-14-2007, 03:22 PM
I'm working on a project, in which stones are made of particles that turn into smoke. All those particles become once again a solid object. I would like to develope this transition with AB on just one event. Does anyone know how to do it? because everytime that I try to assign this task to an event it turns out that in each event AB is applied. Or does anyone have any other idea?

Thanks folks


06-14-2007, 05:17 PM
You should use an "PFlow-ABurn" operator in your PFlow, where you want that event to be used as an separate AfterBurn effect..

Don't know if this is understand-able, but I'm trying :P

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06-14-2007, 05:17 PM
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