I' ve got a question about the gimbal coordinate in 3dsmax.
When you freeze the rotation of an object, Max create a new rotation controller called "keyframeXYZ" at the top of the "initial pose". And when you are in Gimbal coordinate system the X Y and Z value are at 0. And you can change this values by entering what you want in the 3 fields at the bottom of the screen.
What I want to know is why is it not the same with the position. The position coodinates displayed in gimbal coodonate system are the coordinate of the "initial pose" (when your freeze the position, of course) So I can't enter the 0 myself. And I often would like to do it.
What the way?