View Full Version : can not assign shaders to "broken objects"

06 June 2007, 09:14 AM
I assign a shader to a group of objects via mel.
If there is a "broken" object this faills for all the parts.
How can i fix or find the object and prevent this to fail for all the parts?

06 June 2007, 06:12 AM
listing all of the broken parts or shards and ,for looping, them maybe?

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06 June 2007, 06:12 AM
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