I need to build an expression for a Circular Funcion. I'm not sure if this is the correct name, so I'll try to be more specific.
I have a character that bends thru non-liner deformer (bend). I need the character to bend in diferent directions, so IŽll use an Aim Constrain to make the bendHandle "look" at a WireController that will make the character bend in different directions.
But I need this WireControler (AimConstrain), to be "stuck" in a circular WireController around the character. This way I'll be able to move the Aim around the circle, and the bendHandle will always point at it!
So basicly what I need is an expression that makes a wire controller stuck around a circular wire controler.
Can anybody help me with this "Circular Function" expression?