Am trying to set up a simple eye constraint (ie move a target locator, and the eyes follow). This works great when the eyes are spherical. However, the cartoony character I am working on has flattened eyes, and when I try to flatten the eyes (using a lattice), the constraint breaks. The eyes *kind of* follow the locator, but not perfectly.
Has anyone else encountered this issue? Is there a workaround? Or am I just missing something really obvious?