View Full Version : 64bit Compliant Shaders

06 June 2007, 12:09 AM
How do you go about recompiling shaders to work in a 64bit environment, and why aren't shaders (of all things) universal in the first place?

I ask this question because I'm using Maya 8.5 64bit and there are shaders from My Mentalray that aren't working for me, yet other people can use them fine.

CGTalk Moderation
06 June 2007, 12:09 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.