View Full Version : The Character-A-Fortnight Event : CAFÉ 006

06 June 2007, 04:03 PM

CAFÉ 006
Kung Fu Master!

“To fight and conquer in all your battles is not the supreme excellence of conflict, supreme excellence consists of breaking your opponents resistance without fighting.”

Sun Tzu, The Art of War, 6th Century BC.

This fortnights' brief is to design your own ideal of a Kung fu Master. Will he or she be young, muscular and energetic, old and studied or something else entirely? You decide…..


Manifesto: The anatomy forum CAFÉ - a place to meet, share your concepts, ideas and work for the set brief, and then discuss them with like minded individuals (Bring your own coffee though...)

The purpose of this ongoing workshop series is to develop original character artwork in both 2D and 3D. A theme or brief will be given at the inception point of the workshop, and the project will be executed by the participants during a 2 week period. To have your own idea from the set brief, develop it in 2 dimensions and then execute it in 3 dimensions is very challenging, (especially within the time period,) and helps the artist to understand form “in the round.”

If you are thinking of taking your ideas into 3 dimensions, please decide on a suitable polygon budget (for games/TV/film or as much as your computer can handle!) If you are unsure, please enquire on the workshop and others will try and help. The workshop is application independent, and so anyone can try it. For those of you who would like to try 3d but do not have a package, blender ( ( ) is a very high standard open source 3d application that is free to download and use. However, this will take time to learn.

Duration of projects: 2 Weeks.

Breakdown: (guidelines only – depends on the complexity of the idea and model.)

Concept development and realization - 1 week.*

Model development and texture art - 1 week.*

* You can split up your time however you wish - to reflect the area that you want to work in the most, for example.

The above guidelines are intensive and will require a lot of work. Please look at the amount of time you have available for each project before trying to take on too much. Quality artwork and developing your creative problem solving skills are key here, along with learning how others handled the same brief in conceptual and technical terms.


These are guidelines only. You can do all the sections or just choose the areas you feel most comfortable with. If you wish to use another persons concept art for a model, then please seek permission to do so from the user. If you just want to create the concept art and don’t mind others using your art work for a fully realized character, please state so in your post. If you are having trouble with an area, please shout up and others will try to help out as best they can.

WIP is encouraged, and please help others by providing your thoughts on their solutions in a positive manner. Discouragement of others will not help anyone as we are all here to get better, and people bring different skills to the table.

1. Concept art >>>

Final presentation art (full body character pose, head and image plane orthographics.)
2. Model >>> (high poly cinematic or lower poly real time games character)

Base model (untextured)
Final model (with textures)
Learning outcomes:

How to develop ideas and a final character from a written brief.
Creative problem solving.
How to demonstrate your ideas to others.
Taking 2d artwork in to 3d artwork.
Texture art.
Visual communication skills.

1. Work created here MUST be ORIGINAL TO THE CREATOR and for the purpose of serious study of character art and design. Those who post silly or off topic work will have their posts deleted immediately and will no longer be allowed to post on this thread. Rebecca Kimmel reserves the right to determine which pieces are considered to be in poor taste and / or disrespectful in the workshop.

2. This Workshop will run in 2 WEEK slots.

3. There is NO LIMIT to the NUMBER of posts an artist may make. However, we ask that you post only work which you feel best represents your ideas and important design points you feel others should know about during your character development, even if it is considered unfinished.

4. Artists who post comments and critiques of other artists' work on this thread must be RESPECTFUL, POLITE, and offer CONSTRUCTIVE CRITICISM. Flaming will be NOT be tolerated, and constitutes dismissal from this and other threads.

5. Mike/default.rol and Rebecca Kimmel will be offering the occasional comments / critique ~ however, the main focus of the Workshop should be on Group Critique and interaction.

6. ANY MEDIUM or STYLE may be used: Traditional or Digital Drawing or Painting, Sculpture, or 3D Model / Render for the initial stages. Development beyond the initial character idea (stage 2) should be done in a 3D application of your choice.

7. Please limit the SIZE of your POSTS to 800 pixels WIDTH x Appropriate pixel LENGTH. No huge posts, please! (you are welcome to offer remote links to high resolution versions of your art work along side images that are of an appropriate size, if you so wish.)

8. Have fun, enjoy, and create great art!

06 June 2007, 04:04 PM
For those of you slightly confused by the terminology, a fortnight is 14 nights in duration. Here is a definition of it from Wikipedia.

A fortnight is a unit of time ( equal to two weeks ( that is 14 days (, or literally 14 nights. The term is common in the British Isles ( and many Commonwealth countries (, but rarely used in the United States ( It derives from the Old English ( feowertiene niht, meaning "fourteen nights".


06 June 2007, 04:47 PM
Im in! Anything to get me drawing!

I could go all out traditional medium with this one, I do not know yet (i feel the digital medium has made me lazy/careless of drawing lately).

I will make lots of thumbnails instead of falling flat on my face with a shoddy design. For this one my goals is to try and improve with my anatomy, so lots of referances I will use.

06 June 2007, 08:09 AM


Don't go posting these cool ideas all the time...:cry:

06 June 2007, 10:18 AM
Im pretty busy as well but I reckon I can spare 1 or 2 afternoons!

good luck fellas!

06 June 2007, 11:49 AM
i know i'm always saying this but i will REALLY, REALLY do my best for this one :)

06 June 2007, 02:07 AM
This is my design for my character
had fun with this, maybe ill go make this in 3d i dunno.
Busted this out over the duration of little miss sunshine, great movie.

06 June 2007, 05:46 AM
I am in too....^ ^..

my concept will be a guy..thin....short....homesexual...and....uses an umbrella as weapon...
cause for me...a person that really has great ability is someone that doesnt put the words " I am great " in front of him/her all the time,but show he/she is great when needed........and so as a real kung-fu master....

I will straight away move to modelling part like the past...cause no scanner...P...

hmm....1 question......what is the lowest polygon count to create a animate-able human model ??? I don;t know wether is't different in different 3d software...but I am using Maya...


06 June 2007, 07:29 AM
depleteD - dude, that's a cool design. i'm also thinking of doing a female character. a nice sexy but extremely deadly chick! ROCKS DUDE!! can't wait to see your character worked out more.

06 June 2007, 09:16 AM
Morning all,

Hello and welcome to the latest CAFE. This event should be great fun! My participation will be a bit sporadic over the next two weeks as I'm currently house hunting in London with my girlfriend, and so will be spending a long time away from my own computer - I doubt I'll be doing any 3D for this round..... though I want to so bad. :sad: :D

@ Fl3wk >>> Good to see you motivated to draw again. On the ANATOMY front, clear your diary for 2 weeks from the 23rd June, the next workshop is going to be a crash course in it and therefore right up your street. :D

@ Mu >>> Hey, I'm glad to see you are still about. you did really cool on the first CAFE, and I hope to see you back for future events when you get some time.

@ SpaceTik >>> We're all pretty busy, but your participation will be welcome as always. I look forward to see what you make of this brief.

@ michael-olszak >>> Great stuff! Bring it on, we love to see your work here. :)

@ depleteD >>> Great start for your female master. What are your plans for her now?

@ questionmarks >>> Can't wait to see what you produce this time. You've done some pretty cool stuff in the previous rounds. As for a poly count for animation - it depends on what you plan on doing it for? Real time (i.e. game) or for a short animation etc. Game engines vary, but 6 thousand tri's is a sensible figure I've been told, and for animations you can use a low poly proxy to animate with and then show the high poly mesh at render time. There are other ways too. Go with what you feel your machine could handle in other 3D programs you've used is my best advice, I presume you don't have a render farm handy... LOL. :thumbsup:

Cheers all

06 June 2007, 11:32 AM
Hey Mike,

just so you know... when I participated in the first Cafe I stumbled over so many things I couldn't do (but which I kind of felt I needed for the result I wanted) that I instantly set to work on those things... namely 3D in general and environments plus setting up characters in an environment.

that lead me to starting to learn Blender and take part in the Environment Support Group. You could say I am training to make my next participation more of a success, lol.

06 June 2007, 01:04 PM
Hey Mike,

just so you know... when I participated in the first Cafe I stumbled over so many things I couldn't do (but which I kind of felt I needed for the result I wanted) that I instantly set to work on those things... namely 3D in general and environments plus setting up characters in an environment.

that lead me to starting to learn Blender and take part in the Environment Support Group. You could say I am training to make my next participation more of a success, lol.

Hey Mu,

Well I think your participation in the next CAFE will be a very good investment in your time, if you can't particiapte in this one. Clear your diary from the 23rd for 2 weeks is all I will suggest. :D


06 June 2007, 02:27 PM
Default-Sol: I have already started on some marker thumbnails. Working out the silhuette to see what looks interesting, no detail what so ever. Still unfinished, it might be photographed and tweaked and then shown (A3 paper, plus my camera is DA BOMB). I have been struggling to keep away from anyone pointy and sharp, lets see how it goes :D

I have plenty of time so I will certain join that anatomy workshop when it starts!

depleteD: Great design! It may need a little more character as right now it seems like just a girl in a night robe. Also as a crit, the head seems too large, so if you were trying to get the anatomy spot on, this is where you need to fix. With the head, it makes her seem young, about 13.

06 June 2007, 03:32 PM
Default - Wow, how nice this theme :) I'm very curious to see what's coming from it.
I'm not busy like before... I'm twice busy now *lol* Have to deliver so much work this next two weeks, but I'll look for a sketch at least for this one ;)
Thanks for keeping this up and people motivated :) Even for those not participating it's nice to follow up the artworks in progress and post some C&C.

Michael - mmmmm, very curious here... what are you going to produce?

DepleteD - wow, great start

MU - you're right, themes are so cool all the time. :) hope you find some time to participate too.

Everybody - keep it up :) Good luck and have a nice Café ;)

06 June 2007, 03:47 PM
had start in Maya (no access to c4d at moment)

06 June 2007, 04:06 PM
Thats a cool concept depleteD,female warriors are difficult. To make a girl look
attractive and dangerous is tricky.

Interesting proportions Murfdog, looking forward to see more.

This is my concept of a Kung Fu master, inspired by Jet Li. Dont think ill take it much
further instead start modeling and see how it develops.

06 June 2007, 07:56 AM
...don't know if i'm better off for it, still i like cinema alot

06 June 2007, 08:28 AM
Djampa - Just wait man. I'll try to come up with something fearse man!!
Murfdog - Nice start, keep molding it. It's gonna be great dude!
xioncajou - can't wait dude

I'll post my sketches at the end of the week somewhere. Keep working it guys, i feel this is gonna be a nice one!! :)

06 June 2007, 10:20 AM
made a start.. as the name says, hes a little ninja from a very dense planet.

lol.. ok I havent got a theme yet!


06 June 2007, 02:50 PM

young Mi is only five years old, but having explored taijiquan for more than five lives, remembrance is strong in him...

...luckily we can now witness the moment at which enlightenment strikes him, while the training of decades lets the little master become one with body and mind...

and now I am out of here... you hear me!?


06 June 2007, 03:55 PM
Patience! Little Grasshopper!!
There's my version of a Kung-Fu Master. Still a WIP, but I hope to finish on the timeline.
I don't think I can make it in 3D.
Critics and suggestions are welcome.

06 June 2007, 08:10 PM
default-rol - thanks for replying...^ ^........ya..I dont have render farm.......P...before this I just model models without take care bout the poly long as my machine can handle it then it's ok d....P.....
but seeing other artist's modeling reel..the models are quite low poly..but doesnt give the feel that they are low poly.......feel like want to try that...thats why I asked the question..^ ^...]

base of the kung-fu master and his weapon -- sword in the umbrella.........^ ^..

06 June 2007, 10:30 AM
michael-olszak > Saw the Katana Girl on your page, looking forward to what you come
up with.

SpaceTik > A pocket Ninja is very useful, so you always have a Ninja with you, when
you need one, lol. Cool model.

Its great that there are so many different ideas, that makes this thread really fun.

Heres my Kung Fu master head wip, overpainted and blurred the ugly parts.
If you cant see an image here please refresh the page, free host...

06 June 2007, 10:57 AM
nice head xion! did you model it based on Jet Li? looks a lot like him..

06 June 2007, 11:16 AM
The model is based on Jet Li, thats right. When i was a teenager i watched his films
over and over. He is really a character actor to me, so my final character will probably
be similar to the characters i enjoyed the most, like Black Mask, Tai Chi Master etc.

06 June 2007, 02:45 PM
xioncajou - thanks man. I'm still working out in what direction i want to take my character (although i haven't really made any sketches yet) :( I'm planning to have something done by sunday so i can spend the whole next week on refining the idea and rendering it out and hopefully coloring it as well. Good start with the head man. Looking forward to seeing the rest of the progress. cheers man.

06 June 2007, 04:15 PM clothing him but i dont know about this hessian cloth though

06 June 2007, 10:36 PM
Evening all,

Great to see loads of cool ideas turning up for this one. I'm currently in London, with no access to a scanner or 3D package - hence my lack of participation on this one so far. I'm hoping to get something up this weekend via a borrowed digital camera though, so watch this space... LOL.

@ Murfdog >>> Diggin' it. Looks mad - keep going! :D (The hessian weave seems a bit large to me at the moment, if that's any help?)

@ SpaceTik >>> (See above comment.)

@ Mu >>> very atmospheric...

@ Salema >>> Hello and Welcome. He's looking very jolly for a master. From my experience, they tend to look very happy when A) They are discussing dinner, B) About to "demonstrate a point," & C) After they've "demonstrated a point." LOL. The rest of the time they scowl... it's good for their "image" it seems to me. :scream:

@ questionmarks >>> Sounds to me like you want to be learning about displacement and cavity maps then. If you are looking in to Real Time, then you'd need to be going for normal maps. Looking good so far. :)

@ xioncajou >>> Hello and welcome. Loving the Jet li inspired head. Where did you get the textures from? It seems to capture his likeness well, and I presume he isn't a personal friend - so you didn't take photos directly from him, though you never know... :D Anyway, keep going - it's looking sweet so far!

Cheers all

06 June 2007, 11:36 PM
June 14, 2007

Not familiar with Kung Fu, Karate is my thing.
More direct and to the point form of martial arts.
Here is my first idea for the concept
Will be experimenting with Zbrush 3 on this concept just to see where it goes.


06 June 2007, 06:03 AM
default-rol > Thanks. Mr Li dropped by, we had a cup of tea, did some sparring and then
i asked him if i could take some photos of his face for texturing.
Honestly i found some good photos on the web that i used for reference and as a base
for the texture. All structures like on the lips, the eyebrows, the nostrils, etc are painted.

SpiritDreamer > Thats a great start. A lot of energy comes across from the poses.
As Karate developed from very old Kung Fu Styles its interesting to say its more to
the point of martial arts.

06 June 2007, 08:51 AM
I'm really liking this challenge, i liked the last one and the one before that it's geat to see everyone churn out fresh stuff all the time.
Thanx for the encouragement and advice so far.
This one still needs cleaning up (notice the bodgey pants) on the textures

06 June 2007, 09:03 AM
no probs dan, your all welcome! :)


I agree with you dan, one of the best learning tool this is..

06 June 2007, 10:08 AM
Morning all,

@ SpiritDreamer >>> Great to see you back for this event, and I'm loving the poses for the characters so far. (I will say that your characters are doing a pretty textbook example of a "man sau" hand posture, and a Ving Tsun/Wing Chun front kick! LOL)

@ xioncajou >>> Next time you should ask to photograph him for texture ref BEFORE you spar - just incase you land one on his nose or something! LOL. And yup about Karate, it means "empty hand" in Japanese now, though originally the characters translated as "China hand," i.e. came from China. The Chinese and Japanese have had an undercurrent of political tension for many centuries, and so the Japanese altered the characters to not mention the origins of their martial art. :)

@ Murfdog >>> The wispy beard and moustache is really in keeping with the theme, I love it! :thumbsup:

@ SpaceTik >>> I'm really glad you feel this way about the CAFE series, and long may your participation continue. (I also appreciate the "Grandmaster Yoda" irony of your sentence structure, btw.) :D

Cheers all

06 June 2007, 12:36 PM
default-rol- Thanks for the imput, man. I was trying to make my master a little with a Buda like. But I'm gonna try a different approach.


06 June 2007, 09:40 AM
Worked a lot on my Kung Fu Master. To produce nice wrinkles i animated his arms up and
down, and then back into T-pose and used max cloth simulator to do the work.
This is the result so far, for the final pose i´ll see if i can add some finer wrinkles with

06 June 2007, 07:33 PM
Quite a bit needs fixing and the person himself needs to be rendered out.

06 June 2007, 01:45 AM
I was inspired to make a character of an animal, I like animals as main characters, maybe b/c my people characters never get the best poroportions, anyway I made the shaolin rabbit. Not sure if I can finish a 3d version of him with cloth in a week but thought I'd through this out there for fun.

06 June 2007, 12:28 PM
June 17, 2007

THANKS...MIKE...LOL....I think the one on the right is in some deep trouble, between the thumb about to enter his eye, and the foot blow about to send quakes of pain throughout his entire body,...Over before it got started....KARATE,...DIRECT AND TO THE POINT....:scream:

Semih....GREAT JOB SO FAR...:thumbsup:
I don't understand how you are doing that cloth and his face, but I sure do like the results you're getting....KEEP UP THE GREAT WORK..:thumbsup:

Worked on this Karate Master's hair and beard this morning.Mostly just experimenting with the new brushes in Z BRUSH 3. AMAZING PROGRAM, WITH ENDLESS POSIBILITIES..:bounce: :)

06 June 2007, 04:09 PM
did a bit more.. space alien kung fu vs Muay thai!

might pose them this time, hope I get time..

looking good fellas! keep it up!

06 June 2007, 04:39 PM
Thanks Glenn. I don´t understand how you can do this in zbrush neither...:eek:
I used it for detailing base meshes modeled in max. When i try to pose
characters created from zspheres, i completely mess them up.
Its fun to watch your modeling progress, keep it up!:thumbsup:

SpaceTik > Especcialy like the facial expression of your Thai Boxer. He looks
like he´s really happy to spread some pain and break some bones.:thumbsup:

06 June 2007, 07:36 AM
hey guys great progress everyone. I see some great work here.
i've been sketching a bit from references to get into the Kung-Fu spirit :) and get an idea what i'll be doing.

SpaceTik - Good work man. keep working on it. it looks better and better every time.
SpiritDreamer - Good work!
Fl3wk - Keep working it. Your doing great
xioncajou - cool man! can't wait to see it finished.

I still kind of don't know what i'll be working out. i'll start on something tonight. see yah guys around.

06 June 2007, 10:14 AM
Thanks michael-olszak. You really captured the Kung Fu spirit in your sketches.:thumbsup:
I´m curious what design you deside to work out...
The Bruce Lee like character and the girl in the bottom right corner are super cool
designs, would be great to see one of them colored.

06 June 2007, 11:32 AM
June 18, 2007

Going for the action in this concept rather than the detail


06 June 2007, 05:01 PM
thanks dan for rigging and posing my warrior mate! came out really well.. I will learn rigging when it releases on modo! :) hope you get to animate him..

hey mike, cheers! and great sketches mate! my fave is the bruce Lee pose about the middle of the page!

xioncajou - hows the displacement going? :)

ok bed for me! keep it up fellas!

06 June 2007, 02:57 PM
I just switched to a more powerful rig and recontinued with the piece, still grinding away. i am in the process of changing my style to a less intense blending. My piece now is a lot more dramatic in lighting and I am learning a hell of a lot with the skin and lighting.

Any pointers on how to render flesh believably would be fantastic!

06 June 2007, 03:45 PM
June 19, 2007

Four more Karate stances and moves
Changing the figure stance as I go along and then combining with earlier stances.


06 June 2007, 06:27 AM
Got some trimming done
Still gotta address that texture

06 June 2007, 07:28 AM
he looks ready to be posed man! :)

06 June 2007, 11:55 AM
Hi guys! this is my first post on these workshops but i have been following them for a while now. I have just finished Riven Pheonix's "structure of man" course, so i am eager to put into practise what i have learned so far. This is a sketch i drew after several rough sketches - I took a photo of myself to get the pose right. all crits and comms are most welcome.


06 June 2007, 06:48 PM
Hey all,

I'm back ... well, sort of. It doesn't look like I'll have time to produce anything for this by Saturday, so I'm just going to have to cheer you all on from the sidelines this time.

Great to see the "regulars" doing their usual (read great) stuff, and the new faces that are starting to show up have really added some great work this time round too - you are all really working well on this.

@ xioncajou >>> Nice cloth sim, though there seems to be not too much mass underneath it for some reason? Did you deform it over a torso aswell? The cloth and cut looks really cool though. Well done.

@ Fl3wk >>> I'd try and push the rhythm of the body more - the stance is cool, but he feels a little bit wooden at the moment. Keep going though, you've got a great start.

@ destruct007 >>> A Kung Fu Rabbit! Reminds me of my girlfriend's forray into martial arts > She was asked in her Karate class to shout out the name of an animal she thought best symbolised her fighting style as she moved into a stance. What did she choose? Any ideas? give up? Well I didn't get Meerkat either.... LOL!! :scream:

@ SpiritDreamer >>> glad you seem to be getting into ZBrush 3. you are right, it really is an amazing program. Once it's a bit more stable and the ZB2 plug-in's are updated to ZB3, it'll be amazing. :thumbsup:

@ SpaceTik >>> They look like little action hero's you'd get in your morning breakfast cereal! I want one! LOL :thumbsup:

@ michael-olszak >>> Great dynamic poses you've got going here. Which one do you like? I love the guy facing us in the middle at the bottom. He looks well schooled in a hardcore martial arts style, and mean.

@ Murfdog >>> We want to see him in action! Very Cool.

@ harmonix >>> Hello and welcome! Eager to practice what you've learned about anatomy so far? then you've come to the right place. he looks like he's doing an "inch punch" in that pose. Keep going on this one, but be sure to check out the next CAFE as I reckon it may be of some real use to you in your anatomy quest.

With that said...

I hope to see you guys there!

Cheers all

06 June 2007, 08:28 PM
hey mike,

I am trying to understand that leaflet image, but I don't get it... and what does écorché mean?

06 June 2007, 08:52 PM
wow can't wait. is this the new workshop for the next two weeks?

hey MU- check this
here are three more sketches before i started to do the final piece.

And here is the start of the final piece. it's just a rought sketch. still have to figure out some stuff.

06 June 2007, 09:12 PM
June 20, 2007

Couple of more actions
Blocking a jump kick
And an elbow blow


06 June 2007, 10:15 PM
hey mike,

I am trying to understand that leaflet image, but I don't get it... and what does écorché mean?

Hey Mu,

michael-olszak defined the term pretty well in the next post to your's, but ÉCORCHÉ literally means, in French, "To flay," e.g. to flay skin, in the context we will be using it in. Basically, we are going to be running a 2 week special where we all get to push our anatomy skills to the next level in an academic sense of the word, so we can all design more realistic (and stylised) characters in future rounds. We all struggle with our anatomy, and I'm no exeption, but by either working in 2D, 3D or both, you will have a shot at resolving any problems you may be having. I hope that explination helps some. :)

@ michael-olszak >>> yup, that's what we're doing next. We start bright and early GMT... :D

@ SpiritDreamer >>> You have really started to get the gestures in your sculpts there Glenn. :thumbsup:


06 June 2007, 12:23 AM
Guess I'll throw in my design as well. I decided to focus more on the concept and the design rather than the final illustration (wich is what I usually do).
The concept is about a kung fu master that lost his right arm during combat. Through mastery of the art and intense meditation he managed to take his strength to the next level. Focusing his chi, he can create an arm of flaming energy to replace his lost one and aid him in battle. He rarely does this though, because mastering the art of kung fu made him nearly invincible, some even say immortal. As he grew older he became bigger and stronger, relying on physical and mental strength rather than speed.

I started with a bunch of thumbnails as usual. Then I picked out these ones

Then I picked out the one I liked the most and experimented with a direction for the face

After doing some doodles for the costume and final pose I came up with the final sketch

I went for a more stylized anatomy. Maybe I pushed the left arm a bit to far, but i still like it though. Tell me what you guys think.

06 June 2007, 03:26 AM
Wow! thats cool concept Swend! love the story behind it as well!

06 June 2007, 08:33 AM
SwendlyB - Dude! that's so cool! your skills are amazing man. very nice job.

06 June 2007, 08:49 AM
default-rol: thanks for the welcome! the next workshop does look intriguing!
SwendlyB: your final character looks really cool I especially like the face on the second sketch.
michael-olszak: i like the last sketch you did it reminds me of a 'hellraiser' character!

as for mine i worked a bit on it last night and i hope to get it into photoshop today to start work on the colouring.

06 June 2007, 12:02 PM
Thanks everyone for the kind words. I'm glad you liked my character. It's screaming for a painting right now, but I still have to illustrate some cards and a background for a boardgame we are making at school for this monday so I won't have time to paint it:(.

I really like the anatomy of those characters.

Great expression on the face. Can't wait to see the final result.

I see great potential in your character, only some minor anatomical issues. When drawing keep in mind that you're drawing 3dimensional forms. Think of the front and the sides and how/where each form fit into each other.

Your final concept looks great! Your lines seem a bit unconfident though. Try drawing with
long confident lines instead of short sketchy ones. Just let it go and see what happens:)

06 June 2007, 12:05 PM
June 21, 2007


Mike....THANKS...Had GREAT FUN in this exercise...REALLY looking forward to the next one...:thumbsup: :)



Calling this one DONE.

06 June 2007, 12:07 PM
Awesome job!

06 June 2007, 12:28 PM
SwendlyB - yeah i know man. thants the problem with me. i want to put the perfect work on paper all the time and that make me doubt my lines. that's a big problem i have. i heard that from a lot of poeple already. any idea's how i can loose that bad habit? do you know any excercises i can do.

06 June 2007, 12:47 PM
I basically lost that habit during industrial design drawing classes. There I learned to draw with my whole arm instead of my wrist. The movement has to come from your shoulder.
One excercise I do to practice that is grabbing a piece of paper and just draw nice curvy lines all over it using only my shoulder for the movement. When working with a pencil you
could experiment holding the pencil in other ways than the standard writing grip. I hope this
helped you a bit;)

06 June 2007, 12:52 PM
Thanks. i'll give it a shot when i'm home tonight. Where did you take the classes? in The Hague?

06 June 2007, 01:00 PM
I took them at the Haagse Hogeschool. I didn't notice your from the Netherlands until now:)

06 June 2007, 04:14 PM
I kinda figured that :) no problem. anyway. that's a bit a too long way for me. i live near Eindhoven. i'm looking around for some life drawing classes but there's just nothing here man. it sucks!

06 June 2007, 09:38 PM
here is an update on my concept sketch - i have improved it since the last post but the anatomy is not totally perfect (the right shoulder?) i will probably get round to painting it at the w/e. thanks swendlyb for the advice i will take it all in!


06 June 2007, 10:51 PM
I really like the dress. As for the anatomy I think the neck isn't aligning with the center
axis of the torso. The chin area looks kinda weird too. It's time to grab that anatomy
book and compare the drawings with yours to see where you're going wrong. Keep it up!

06 June 2007, 02:10 AM
No weights painted...raw rigg

06 June 2007, 08:57 PM
Just calling in to let you all know that the next event is up a couple of hours earlier than planned. see you there I hope - I've cleared my diary and I'm totally looking forward to devoting some serious time to this next CAFE... :D

Cheers all

06 June 2007, 07:13 PM
Hey i know i didn't make it (again)!! but just wanted to let you guys see what i've ended up with. check it our and let me know what you think.

06 June 2007, 07:17 PM
Looing sweet to me - the dynamic angle of his weapon really makes that image! :thumbsup: Looking forward to see what you make on the next one.


06 June 2007, 07:37 PM
hi! here is the final of my kungfu master - iam a bit out of practise with painting but i think it turned out ok.

michael-olszak: nice pencil work, really cool costume!


06 June 2007, 08:13 PM
Thanks. Hey harmonix- keep working on those rendering skills man.

06 June 2007, 02:18 AM
Congrats on your finished works mates!!! Looking great...:thumbsup:
Was very busy, so i couldnt post earlier, but i wanted to show my final work anyway.

The new Café deals with a great topic again, i would really like to participate,
but i´m moving, so lots of stuff to do and no internet for a while.
Really enjoyed this one, wishing a lot of fun to all of you for the écorché.

the one xion

06 June 2007, 04:51 PM

Hey Glenn, just wanted to say I've observed your work through quite a few of these projects on this forum, along with everyone else's of course, and you are really coming along in ZBrush. I compare this to some of your stuff from months ago and I can easily see major improvements. Really shows what practice practice practice does.

Just wanted to encourage your efforts, for me it goes a long way to helping me get back in front of the app. Keep up the good work. :thumbsup:

07 July 2007, 11:02 AM
<<< The seventh CAFE has arrived >>>

Cheers all, hope to see you there.


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