View Full Version : Outpost - VFX Challenge - barcode


barcode
03 March 2003, 01:58 PM
The start of my thread!

barcode
03 March 2003, 02:21 PM
What a cool challenge idea! Posting a quick doodle for now cuz I don't have access to a 3D program for a few more days.

http://www.rpi.edu/~steadi/posting/cgchallenge/outpost/cg_challenge-outpost-barcode.jpg

Now, to find a canyon...

barcode
03 March 2003, 02:24 PM
Took a bunch of photographs or rocks, water, landscapes and foliage on Saturday, now I'm working on making a canyon image out of them:

http://www.rpi.edu/~steadi/posting/cgchallenge/outpost/bg-plate-small.jpg

barcode
04 April 2003, 07:16 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateE.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateD2.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/bg-plateF.jpg

barcode
04 April 2003, 07:19 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/comp03.jpg

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/comp4.jpg

barcode
04 April 2003, 07:20 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/border-art02.jpg

azazel
04 April 2003, 08:57 PM
Methinks you should paint out this grass, else it'll all look very small;) not that is a bad idea ;) And please loose that PS bevel ;) Keep posting:wip: :thumbsup:

barcode
04 April 2003, 01:22 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/new_cliffs.jpg

Worked some more on the background plate, a little on the modelling, and got rid of the cheesy bevel - good suggestion azazel!

Bischofftep
04 April 2003, 03:40 PM
Gotta agree with Azazel: the grass blows the sense of scale.

I have the exact opposite problem. My backplate is too FAR away, meaning everything looks HUGE on it, or gets swallowed by it.

Looking forward to seeing more!

barcode
04 April 2003, 07:47 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/more-outpost.jpg

Got rid of the grass, added more buildings, trying to get this done by tomorrow...

barcode
04 April 2003, 01:55 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post04-detail.jpg

more details...

Sven7
04 April 2003, 03:55 AM
Looks real good with the green jets ofsetting the orange-red background.

I'd like to be able to see a little more of your efforts in your built geometry, though. You may achieve a better effect with a little more light on your towers, not just dark shapes.:cool:


-S

barcode
04 April 2003, 04:35 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post05-smoke.jpg

More modeling work, making the parts that will be animated (steam coming from the two dome buildings, rotating doohickies on each dome). If I have time, I'll also animate the ship flying by with a trail of steam + blinking lights on the towers.

Also, I will be fine tuning the lighting for the final version so more of the geometry shows up. :bounce:

barcode
04 April 2003, 08:25 AM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post06-tex.jpg

Adding textures and working on the lighting.

barcode
04 April 2003, 07:30 PM
http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/post07-large.jpg

Almost done with texturing/ modelling...

barcode
05 May 2003, 04:32 AM
Final Version of Outpost

http://www.rpi.edu/~steadi/class/cg_challenge/alien_outpost/Outpost-VFX_Challenge-barcode.jpg

The movie is at the following link


http://www.rpi.edu/~steadi/cg_challenge/outpost.mov

Sven7
05 May 2003, 05:45 AM
VERY cool, man.

check out mine


Sven7 FInal Movie (http://www.steve3d.com/images/blues/S_FINAL.mov)

:airguitar

Garma
05 May 2003, 01:24 PM
I think you really should get rid of those green lights. They screw up the picture real bad. imho anyway...

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