View Full Version : Maya movIn/Out and bone length

03 March 2003, 11:23 AM
Opon doing some tests for a system to reuse animation data from skeleton to skeleton i found that bone length is a bit of an issue. Of course it made sense why because I was only exporting rotation information But my question is what do i do to combat this? i want to create a rig for animating so the animation department can start prior to model completion but with the ability to modify the rig once the model is complete...!. makes sense?? Thanks in advance

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