XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Problem with Retargeting BVH data to existing skeleton (with skin)

06-08-2007, 11:32 AM

The bvh file that Iam trying to import is not from Motion Builder, It is from mocap library, The problem is when I import the BVH skeleton (using script from highend 3d) it came rotated by 90 deg. in relation with my rig, after labeling the joints (using retargeting Labeling) and retargeting the skeleton to my rig I found it facing the camera - as it was - but directing to the left side when it walks , instead of moving straight forward as the original BVH do (as I thought that the Retargeting command will do.

Any help A.S.A.P. please??

06-10-2007, 10:18 AM
Ok I found the solution; I should first put the BVH skeleton in the T pose and rotate it to match the angle of my rig. No matter the position or the scale, then set this pose as natural pose, then retarget the skeleton.

Anyhow, thanks.

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06-10-2007, 10:18 AM
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