The bvh file that Iam trying to import is not from Motion Builder, It is from mocap library, The problem is when I import the BVH skeleton (using script from highend 3d) it came rotated by 90 deg. in relation with my rig, after labeling the joints (using retargeting Labeling) and retargeting the skeleton to my rig I found it facing the camera - as it was - but directing to the left side when it walks , instead of moving straight forward as the original BVH do (as I thought that the Retargeting command will do.
Any help A.S.A.P. please??