View Full Version : HARDCORE MODELING!: STAR WARS TRIBUTE: ANH Cantina Scene
06 June 2007, 05:18 AM
I've always wanted to model a Star Wars character, here's hoping this will be the kick in the pants I need. Looking forward to the challenge! I want to model a corner of the room in the cantine as onlookers wonder what all the commotion is about. I've chosen a Bith, an Ithorian and a Morseeian. My choices were based mostly on th fact these 3 characters have no hair :wise: This weekend I'm hoping to get my first start. I'll be using modo 201 and ZBrush3
06 June 2007, 06:36 AM
Well, Heres one evenings worth of modeling. Its nearly impossible to find decent reference on this character, and nearly every thing I do find is different in some way from the last image I've seen. So I guess this is an amagalm of several pieces of reference, as well as my own impression. Still needs quite a bit of tweaking, but at least its a start.
06 June 2007, 09:50 AM
lol, Ithorians own so much.
You have really captured his person. Looking cool so far.
The cantina is one of my favorite scenes in the whole saga, good choise of scene to make.
06 June 2007, 01:12 PM
Nice chioce! I hope you can get it all done because it will be a great scene to see!
06 June 2007, 11:25 PM
Great Idea for a scene! I wondered when somebody was going to do the cantina, and I don't blame you for picking characters that are hairless.
06 June 2007, 05:45 AM
Unfortunately, only a small update here. I only have a few minutes here and there, but once my wife is off for work for the summer, I'll get a lot more time to work on this. Keep in mind this is just the base I'm going to bring in to ZBrush, but I'd like to get the proportions close. I'm really not too happy with the hands or the waist on down. More to come this weekend.
Comments and critiques welcome please.
06 June 2007, 06:29 AM
Here another evening of work. I think I want to pose him in his 'final pose' for the scene before running him through ZBrush; But for the most part, barring feedback, the base model is finished.
I'm still not keen on the hands, if someone has some thoughts I'd really appreciate it as I doubt i'm going to get them much better in ZBrush. I think I've just been looking at it too long. Could really use some fresh eyes. Thanks--
06 June 2007, 12:00 AM
Some unforseen home improvments have kept me busy the last couple weeks. Blast, I really wanted to finish this piece! I'll be out of town the coming weekend too, but once I get back, I'll likely get some time to work on somthing. Its probly not going to end up looking like I'd hoped, but I'll be happy just to get somthing done at this point :-(
06 June 2007, 05:40 AM
Heres a little somthing; I started working on the background for the dioramam. Its not much, but it'll help. I'm going to frame it the same aspect ratio as the movie, hoping that will make it look a little more 'cinematic'.
07 July 2007, 06:47 AM
Well, Considering how far I've gotten, it seems unlikely I'll be finishing this in time, however, i did get a few hours tonite to start to pose Mr Nadon. I spent way too much time experimenting with the new transpose feature in ZBrush 3, but didnt like the results, so I'm back in modo modeling the transformations. Its pretty tedious, but it *should* make for easier/faster ZBrushing. Here's hoping.
I still have a bunch of tweaking to do, aside from fixing his right sleeve and posing the other arm. Still, It's rather late and I'm really tired. Any comments really appreciated. Thanks-
07 July 2007, 09:24 PM
Finally got enough time to get this finalized for ZBrush... probly a little too late, but I'm trying.
07 July 2007, 09:37 PM
good job mate, looks really clean and smooth. hope you get it zbrushed in time.
07 July 2007, 09:37 PM
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