View Full Version : NURBS render bad in Mentalray

06 June 2007, 03:28 PM
I have a problem I can no longet go around. A NURBS surface always looks really coarse when rendered in Mentalray, no matter how fine I set the tesselation of the surface. In software render it looks fine, but Mentalray does not like to get it right. Any idea what's wrong?

(using Maya 6.5)
06 June 2007, 05:41 PM
no matter how fine I set the tesselation of the surface try attaching an approximation node to your geometry. window->rendering.editors->mentalray->approximation.editor->nurbs.tesselation


06 June 2007, 12:03 AM
Alright, it's working. This override control is really handy when Maya NURBS refuse to cooperate.

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06 June 2007, 12:03 AM
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