View Full Version : Force UVs into a poly object

06 June 2007, 05:19 PM
I have two spheres. one has UVs but the other one doesn't.

Is there a way to force transfer UVs from one object to another one, they both have the same poly count and shape.

Thank you for the help.

06 June 2007, 09:06 PM
try this:

transferAttributes -transferPositions 0 -transferNormals 0 -transferUVs 2 -transferColors 0 -sampleSpace 0 -sourceUvSpace <NameOfSourceUVSet> -targetUvSpace <NameOfTargetUVSet> -flipUVs 0 -colorBorders 1;

You should always select a mirroring axis when transferring attributes from one side of a mesh to another (that is, when the source mesh is also the target mesh). For example, if you want to transfer UVs from the left hand of a character to its right hand.

There are even some more scripts out there:

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06 June 2007, 09:06 PM
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