View Full Version : Outpost - VFX Challenge - .::STRIKE::.

03 March 2003, 12:24 AM
Well, 1st time for me to do this kinda things, so be indulgent !! lol

In fact it's also a first time for a matte painting... really not easy work...

The images for the full thing

The full painting

I've got alot of work to do, but i still don't know if i'll finish this one... Anyway... it's a good training :)

Mangled Poly
03 March 2003, 02:32 AM
Good work already going X style :)

03 March 2003, 05:14 AM
cool we are both doing both the challenges!!

no sleep is needed on your end either I take it?



You could enter ALL the challenges and be done before anyone else hehe.

oh good stuff btw

03 March 2003, 09:15 AM
excellent to see you're in man . . .

that's looking like an interesting backplate :thumbsup:

BUT . . . [there ALWAYS is a but ;)] if you look at the general direction the light is coming from, then that would be the topleft/back

so the rockpart in the bottomright looks like it's recieving light from the right/front . . . might want to look into that ;)

03 March 2003, 09:22 AM
Thanks Equinoxx ! :) I was wondering what was wrong ;) It's good to have some crits like this ! :)

I'm gonna change that, before doing anything else. :)

Mangled Poly
03 March 2003, 05:33 PM
I dont know i knew the light sources where off but thats what i liked about it gives it this kinda sureal image with a twist... thought it would look even better with all the vfx added in:bounce:

03 March 2003, 06:07 PM
some corrections :

03 March 2003, 06:20 PM
thats cool, it almost looks like a painting of the world during pangea, rather than a collection of photographs. some spots are streaked which gives it a very stylized look. i think alot of the shading is off and yet it still looks good because it all is in the same style. keep it :thumbsup: maybe just some corrections on the edges, some spots are very blurred.

03 March 2003, 06:41 PM
You seem to have pretty amazing depth of field there ;) A lot of it is in very sharp focus, but the background is very out of focus... Makes it feel a bit strange...

03 March 2003, 06:52 PM
thanks to both of you. Yea right about the blur..

maybe better on this one :

03 March 2003, 06:54 PM
if i was at home, id circle the trouble spots but i dont have access to photoshop right now so heres a rough out:

the bottom left rock looks like it has steam coming off of it, if you look at the edges, the edges are fine but everything behind it that touches the edge is blurred, it doesnt make any sense, looks like someone got smudge happy or something :)

/edit i just noticed the fusing of the top right rock...big smudge spot there, try using some stamp tool to fix it up, gl!:wip:

03 March 2003, 07:01 PM
ok got it ! thanks ! :) :buttrock:

I'm gonna :wip: on it :)

03 March 2003, 10:12 AM
well just another try :

Original images :

03 March 2003, 10:13 AM
and the matte :

Do you prefer this one, or the one before ?

03 March 2003, 10:17 AM
definitely the last one man , its amazing :buttrock:

03 March 2003, 10:21 AM
oh yeah that last one OWNZ :buttrock:

03 March 2003, 10:50 AM
Hi Strike...........:wavey:

Looks like fun.This will be a great experience for you.The last one I agree with the others. Good luck and have fun.:beer:

Mangled Poly
03 March 2003, 10:53 AM
LAst one for sure man i want that as my BG :)

03 March 2003, 10:56 AM
Last one, definately.

03 March 2003, 12:16 PM
last one too ! :thumbsup:

03 March 2003, 12:23 AM
so let's start with this one.

I'm actually testing animation : HERE (

Nothing special, but first time for me.

Mangled Poly
03 March 2003, 08:43 AM
cool however it seems choppy like i can see scan lines or soemthing as it zooms in!

03 March 2003, 12:03 AM
It gives the impression that the camera doesn't move but that the landscape is enlarged so it should give a zoomin effect... Did you did it this way or is it just the render?

03 March 2003, 05:25 AM
I agree. There is no feeling of depth to the shot. You would almost be safer panning across the shot instead of zooming in.

Also, there are some strange lines in your clip. How are you rendering it? I see you're using Sorenson 3, and that usually is a nice quality.

The landscape itself looks great as a still shot though. I love it in fact. You work so fast Im sure by the time I send this post you'll have finished this one. :surprised

Mike R

03 March 2003, 06:04 AM
I also like the plate very much. I don't think the motion looks like a zoom, but it doesn't quite look like a dolly either. It's hard to put the finger on the problem. Looks to me like it has something to do with the foreground hills and the ground moving as one.

03 March 2003, 07:21 AM
yea you're all right about this zoom... it really s**ks... Well i'm gonna change that :)

Thanks for your construtive critics ! :)

03 March 2003, 10:00 AM
just thought i'd poke in my nose, checking progress and all ;)

love the backplate. and I take it the anim is made using OGL preview or something ?? cause if so, then THAT is the reason the pixels slide allover the place ;)

but . . . the progress is looking good so far :)

03 March 2003, 11:17 AM
Damnit Strike, you multi talented bum :argh: the last one is simply awespiring! I really would love to jump in this challenge and learn stuff like this wow! See why you got the Most improved Challenger? ;)


03 March 2003, 11:20 AM
thanks guys ! :) It's a real challenge to manage those two challenges ! :) Hopefully there's more than one month :) :)

Well, i'm a little sick those days, so i'll try to post updates this week end, but not sure :shrug:

Anyway, i'll be back as soon cured ! :beer:

03 March 2003, 09:29 AM
That latest image is excellent... there is an oppressing mood in it that's really good..and it's pretty nice composited.. can't wait to see the alien thing integrated . Keep it up man!:beer:

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