View Full Version : newbie question to compiling plugins

06 June 2007, 09:57 AM
Hi! just a short question:
i have compiled a xcode project (c++) but when i try to load the plug i get "// Error: does not match the current architecture" from maya. i've changed the "ARCHITECTURES" flag of the compiler to 'G5' and 'i386' (and both together for universal code) but i still get the error message! Maya runs on an intelmac. what do i have to compile the code for? any experiences? :)

thx, borgus

06 June 2007, 10:34 AM
i've already found a solution.....closed

02 February 2008, 12:53 PM
As I just starting porting my plug-ins to Mac Plattform, just intersested in how you solved it.

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02 February 2008, 12:53 PM
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