View Full Version : Character for a modelling/texturing contest
03 March 2003, 11:06 PM
click on for a bigger pic !
A low poly model for a modelling/texturing/posing contest, it's 1986 poly with a 1024x1024 map ( http://mfoucher.free.fr/taitd9/map_final.jpg ) the goal was to make a game character showing a special trick. Please C&C
03 March 2003, 11:28 PM
one thing wrong is your action flip sequence. when people jump or when objects are thrown unless force is applied to the objects to change direction then those objects will travel on a path called a parabola. the center of mass of that object will travel directly on the parabola while the rest of the body flows accordingly.
second thing is that i don't see why you used a 1024x1024 texture when there doesn't seem to be enough detail drawn to justify the size.
does the contest say not to show the wireframe...if it doesn't i would show them.
your model is okay it just seems generic.
03 March 2003, 12:16 AM
he looks good. cute robot character. but bland for a 1024 x 1024. that's just a minor complaint, overall i like him.
maybe his somersault is a double jump? :/
03 March 2003, 01:02 AM
thanx for the comments. :beer:
The contest deadline was passed so can't modify my entry but i need a LOT of work of all concerning animation and movement. It's my first ful modelled and textured model and i had'nt realized that making a 1024x1024 map was a so time taking thing, it's why there is not a lot of detail :shrug: i certainly need a LOT of work and certainly need thousand of hour modelling and texturing before making awesone model but the only thing very important to me at the moment is to be on the right way...am I ?
ahahah no doublejump for this trick, i understand what zoso mean but i only don't see how to apply this :shrug:
I'd forever showed my wireframe but this time i've forgoten, damn :annoyed:
01 January 2006, 05:00 PM
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