View Full Version : Disp. Map from ZBrush into Maya

06 June 2007, 04:13 PM
I'm trying to render a displacement map I made in Z-Brush on a creature head geometry I have in Maya.

When I have the settings low, the geometry, when rendered appears puffy and swollen up. The teeth are especially noticable as instead of being sharp they appear as pillows. When I have the settings set higher I crash Maya.

Has this happened to anyone before?

06 June 2007, 07:42 PM
There is a lot that u need to read but there a lot of tutorials about this subject:

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06 June 2007, 07:42 PM
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