Basically, I have a single object under a group node. The group node has a set driven key applied to it so it can't be keyframed, and that set driven key is attached to an attribute. I would like it so everytime I key that attribute(thus moving the group node), a key is also set for the actual object.
Is this possible? My thinking is that I'd like to setup a facial rig where I have the usual list of attributes(smile, frown, phonemes, etc) to choose from, but then I can go back in later and manually tweak the facial controls to get an extra level of control. However, I'd like it so everytime one of the attributes is keyed, it also keys the control object. Is there an easier way to do something like this than what I'm thinking?