View Full Version : HMC 9: STAR WARS TRIBUTE: Han Shoots First

05 May 2007, 08:00 PM
i am going to try and right the wrongs that lucas forced upon us with the special edition. han will always shoot first. i'm not sure if i will create the moment of han killing greedo, or something slightly before that. i need to capture some video and decide. here are a couple of images that i found inspirational.

05 May 2007, 08:59 PM
Yeah, I know what you mean. A totally stupid edit that should never have been made...its a bit like editing Roy Batty to piss on Deckard at the end of Blade Runner...:rolleyes:

But yes, that was perhaps the one scene(from the original cut) that I would remember the most from A New Hope. I still think it was the best scene in the whole movie.

But I shall stop babbling and wish you the best of luck.:D

06 June 2007, 02:45 AM
i have been crunching at work this week so i won't get a good start on this until next week, but here is the start of the box modeling. just trying to figure out the proportions at this point

06 June 2007, 02:12 AM
i like the topic you have chosen
i'll definatly be following youre progress
and i wish you luck

06 June 2007, 08:41 PM
started mudboxing

06 June 2007, 09:23 PM
Hey, looking good so far. :thumbsup:

06 June 2007, 04:38 PM
Oh, thats Han allright, looking very promising. I will keep an eye on this.

06 June 2007, 01:37 AM
hi, very nice your update and ready mini challenge, !!!:eek:

06 June 2007, 09:59 AM
It's a good subject. When i first cut school to go to the movie in '77, the catina was by far the most interesting. I never really understood why Lucas thought it would be more fitting to redo that part. Personally, I feel it should have been left alone to han's scoundrel ways..oh well. As for your scene...good luck with it....also you'll find a couple of shots of Han's costume in the ref section, that I posted.

06 June 2007, 02:50 PM
thanks for the encouragement. i realized there is no point in working on the body if i don't nail the likeness. here is the start on han's head. it is a couple hours worth of work in mudbox. there is still alot to do to make it look like him.

06 June 2007, 03:17 PM
hey, nice work on the cloth.

the face look good so far. the lips and nose are closest but the eye socket is off. keep going :thumbsup:

06 June 2007, 03:23 PM
Goodness me, that looks like a very young Harrison Ford. A really good head model.

06 June 2007, 05:09 PM
Hey don't forget this signature chin scar either!! and I can't wait to see you drop down Greedo!!


06 June 2007, 06:44 PM
a small update. i wanted to add eyeballs so i can start to see what is wrong with the shape of the eyes

06 June 2007, 07:24 PM
wow you can definitely start to see good ol' Han in that head model keep going!

06 June 2007, 08:16 PM
I think Harrison Ford did not get his chin- scar until after RotLA.
Good work so far though...

06 June 2007, 02:13 PM
hey, not too much new stuff to show, but i did combine the body and head so i can start tweaking proportions. one thing i'm scared about is the hair. i have never done non game art hair, that is to say, any kind of real hair solution, so that should be interesting. any recomendations?

06 June 2007, 02:16 PM
Hmmm...well, he looks super. Yes, a bald Han Solo will not do, but...hmmm...what 3D Application are you using?

06 June 2007, 02:28 PM
3ds max, but i have access to maya also

06 June 2007, 02:40 PM
Hmmm...I'll have a word with a clever 3DS Max user I know. I use Max myself, but never done any hair stuff.

Come to think of it, I'll have a look in my MAX bible sometime today - see what I can turn up for ya.:)

06 June 2007, 02:43 PM
thanks, boone

06 June 2007, 02:46 PM
you're welcome:D

06 June 2007, 03:34 PM
great mod it's looking good so far, want to see more

06 June 2007, 05:15 PM
Okay, I've taken a look at the Hair'n'fur modifier for MAX 8. Goodness me its rather tricky!

Until others arrive on this thread to help out(or until my person gets back to me), the best thing I can suggest is to make another low-poly head. Nothing fancy - just a basic head will do and muck about with that...

1) Apply a Hair and Fur (WSM) modifier to the head model. Simple.

2) Create a subobject selection of all the polys you want to apply hair to. Use the element selections in the modifier for this - not the head model!

3) In the tools rollout you have a button labelled Style Hair. This supposed to be where you would do stuff like "comb" and "smooth" the hair guides, but I find a bit odd doesnt rotate in perspective view, and its curious as to why you cant position element with the standard gizmos...

...other than that - experiment before you use the Harrison copy. Still, MAX seems to have a great variety of options and editors for adjusting the hair so with a bit of effort & luck you'll start to get the hang of it...:thumbsup:

06 June 2007, 10:06 PM
Its a good likeness of Han. The face is really close.

The body may be a little thick though. Han is a bit thinner than that, mostly the boots and pants at the bottom. But as you say, face first ;).

06 June 2007, 11:47 PM
Hair and fur if you have enough ram, say more than 2 gig, ( mentalray renders this ok but its pretty slow) vray does it better if you either make the hair geometry or render as geometry in the enviroment/effects tab.
Id make the scapl object from hans head, then add a H/f mod to it, if your using max9 its easier to style, just brush it roughly how you want it, then make splines from guides....
Tweak the splines, then in the hair settings recomb from splines. This make your hair wrap to the splines, but still stay as a propper hair mod... Its more flexible this way than using the guides to emmit the hair. Assign a material from the mat editor isnstead of using the hair color system. If need be render everything scanline and comp afterwards.

06 June 2007, 02:51 AM
Cool stuff .. the cloth result from mudbox makes me interested in trying it out :)

06 June 2007, 06:27 PM
thanks for the hair ideas. i am trying to get a copy of max 9 right now, so i won't start the hair just yet. i am continuing on the face, adding some smaller details.

06 June 2007, 07:39 PM
Sick...Just Canon mate...

06 June 2007, 05:34 PM
thanks airflow.

ok so here is the update. i started the color map. this render is just a blinn, no spec map or sss or anything fancy yet, just a render test. i have switched from mudbox to zbrush for the smaller details and the texturing. still alot of work to do to make it look like good old han!

06 June 2007, 09:02 PM
First thing that jumps out at me that I think is just throwing things off is his eyes. The iris' is too large. It takes up almost all of the white of his eyes. Dial them down just a hair. Speaking of, that will be interesting to see, how you do the hair. I'm looking forward to it!

06 June 2007, 09:08 PM
one last update for the day. i still havn't made spec maps, but i do have a shader started. now that the skin shader is one there, it is easy for me to see all the things i need to change. his features got soft, so i need to go back into the model and harden them, especially the nose. i need to add more uneveness to his skin. i need to slim the face down a bit and round out the corners of the jaw. they eye shapes still need work too. i also think i should exagerate some of his features, like his crooked nose, and scar to make him look more recognizable. i know there are things i am forgetting to mention, so if anyone has critiques, i would be happy to hear them.

06 June 2007, 07:01 PM
sss really does soften everything up. can be somewhat difficult and frustrating at times, but it makes your texture maps look even more awesome at the end. i think you should exaggerate for sure and if you're using any disp. mapping, then it will bring it out much better. his eye look better and i'm glad to hear you're going to pay extra attention to them. as the golden rule goes, those sell the character.

06 June 2007, 03:38 PM
i played with the values of the sss shader and added spec maps. i am going to move on to other parts now so i don't get bogged down in the head. when i come back to the head i will work on the eyes, add eyebrows, eyelashes,chest hair, and hair.

06 June 2007, 03:49 PM
How do I say this, he looks too "young". I know thats not very specific but I think it has to do with the amount of wrinkles and bremishes on his face. I can definately see this as Han though, great work.

06 June 2007, 04:01 PM
I think you've got this blocked out well enough to keep moving. Don't get too caught up in it and then you'll be scrambling for the rest of the scene.

06 June 2007, 04:24 PM
ok i needed a break from the head so i am trying to finish up the costume piece by piece. here are the boots to an almost finished stage. next is pants/belts

06 June 2007, 04:29 PM
Gotta love the boots :)

06 June 2007, 05:04 PM
Yes, I would like a pair of those boots too!:thumbsup:

06 June 2007, 05:16 PM
great progress so far
i'll watch this thread =)

06 June 2007, 07:32 PM
Sweet, dude, you have achieved a nice resemblance, IŽll be watching this threadŽtill the end.

Keep up!


06 June 2007, 12:59 AM
Impressive, most impressive...

06 June 2007, 05:25 PM
wow the texturing on Han looks great so far =) and yes that's a miiighty fine pair of boots there :thumbsup:

06 June 2007, 07:11 PM
i'm glad everyone likes the boots. tomorrow i should have something to show for the pants and belts. i am feeling the deadline approaching...

06 June 2007, 06:31 PM
i didn't get as far as i had hoped with the pants and gear, but i am going to keep moving up and working on the shirt and vest next

06 June 2007, 07:29 PM
:bowdown:GOSH DAMN MAN!

06 June 2007, 07:41 PM
You know your stuff man. That last update is super good.

06 June 2007, 07:53 PM
that's a frikkin' awesome update... hope u can continue the quality. then youre going to be under the first entrys!


06 June 2007, 12:34 AM
yes the head looks good,
also the body! :applause:

06 June 2007, 01:49 AM
The textures sure looks good.
Lets see how greedo comes along.

06 June 2007, 04:42 PM
thanks for the comments. i am trying to get han finished up by the end of the weekend. i figure greedo will be alot easier. forgive the poor lighting and rendering of this image, i havn't had a chance to set up some decent lights

06 June 2007, 04:58 PM
excellent work man, the cloth looks perfect. hope you manage to get greedo finished too

06 June 2007, 05:05 PM
I totaly admire your work. The cloth looks perfect. Keep it up :thumbsup:

06 June 2007, 05:29 PM
That's some damn impressive work! :thumbsup:

What sculpting software are you using? Zbrush or Mudbox?

Looking forward to see this one finished.

06 June 2007, 05:32 PM
jedi-juice, i am using max, mudbox, and zbrush for the sculpting, and zbrush and photoshop for texturing.

06 June 2007, 05:57 AM
wow great stuff the renders looking really good :thumbsup: esp those jeans! heheh and yea was starting to wonder if you were gonna get to Greedo... can't wait to see what you do with him =)

06 June 2007, 07:10 AM
still trucking along with solo. i am having problems getting the displacment maps to show up properly, so this render just had mid level mudbox parts to cut down on render time, so that is why everything looks soft. tomorrow i will finish the vest i hope, then i can start on the hair and blaster, then make greedo...
and a closeup of the belts and gear, which are mostly finished

06 June 2007, 07:11 AM
oh yeah and the hand need to be textured too

06 June 2007, 07:38 AM
Im having exactly the very same problem...
Nice going, your nearly finished on him!
Looks great.

06 June 2007, 07:42 AM
Great Job! Looking forward to seeing this completed : )

06 June 2007, 12:25 PM
So what rendering engine are you using then? If you're using MR, making sure you scale the crap out of your model. MR has real issues with dispmaps.

06 June 2007, 04:09 PM

i am using mr.when you say to scale the crap out of the model, what size are we talking here?


06 June 2007, 04:17 PM
I think he's trying to say use a real life scale i.e. Han = 6ft. MR works best in real scale

Very nice work by the way ...:thumbsup:

06 June 2007, 05:26 PM
Looks brilliant. He's not entirely photorealistic, which in my opinion is great. He looks very stylised, like a really good game character from a next-gen console. Keep up the excellent work :)

06 June 2007, 10:33 PM
You need to add the blood-stripe to his pants. :D

Great progress!

06 June 2007, 02:49 AM
i tried the scaling trick, and i think it helped the displacment maps some. i still need to do some research on that. i worked on the vest today. looks like i am still on track to finish him this weekend, and start greedo next week. i will recycle as much as i can from solo to use for greedo. yav: i always try to shoot for a slightly stylized character because i'm not great with photorealism. i will try and exagerate the pose when i get to that stage to continue the stylized feel

06 June 2007, 04:00 AM
You know, I'm thinking that you need to add some chest hair, or at least the hint of it.

You've got some great texturing in there and even if you don't finish the whole scene, the quality of your Han Solo model alone makes you a serious contender. Can't wait to see how you do the hair.

06 June 2007, 10:22 AM
I'd agree with a hint of chest hair, but also i think that he needs more hair up top. ATM he looks about the same age as me (43 on Monday :rolleyes:) with about the same amount of hair.
A bit more of a fringe needed if your going for the movie look ..

Otherwise its really excellent .. :thumbsup:

06 June 2007, 02:42 PM
lol, Simjoy, I think he's touching up the rest of the model, before he tackles the hair. Not to assume the mind of RedRepublik, but I think he plans to use the poly-plane method with an alpha channel. Not sure if you do anything with that in Zbrush or Mudbox though.

06 June 2007, 02:45 PM
Check out this video tutorial by Scott Spencer ( It was a huge help when I discovered the same issues you're having. Granted now it is in Maya, it still uses MentalRay and it's still really parallel for the workflow. Hope this helps!

06 June 2007, 02:49 PM
As far as going stylized versus photorealistic. I think stylized is always better than photorealistic simply because the stylized way makes it actually look more realistic. We see real life every single day and we're too critical of it when it comes to 3D. When it's stylized and it's looser, then it fools your mind to thinking it is realistic because there's more imperfections. This was the same problem ILM had when recreating Yoda. They made him TOO realistic that it just didn't work. They had to loosen up and stylize him to make him work in comparison to all the imperfections that the original puppet had.

06 June 2007, 03:26 PM
looks really good! oh btw how did you model that cloth , sry if this question was already answerd.

edit: ah i see, zbursh and mudbox.

06 June 2007, 03:44 PM
wow, lots of comments since i last checked.

maje3d and simjoy: don't worry, there will be plenty of chest and head hair, and even some arm hair. i am going to try and use a hair solution in max, but if that doesn't work i will fall back on the good old planes with alpha. the reason i haven't tackled it yet is because i am scared

firerbert: thanks for the link, i will check it out and try and fix my issues

robin: thnx. for the cloth i mudboxed everything. i still want to do a finer detail pass in zbrush, but i need to move on for now and come back to that.

hopefully there will be another update later today

06 June 2007, 12:56 PM
looking really good! The face is looking spot on, but theres something not quite right about the eyes. I think fords might be a tad smaller and eyebrows more straight (broody like). Also the hands look more desaturated from the head.

looking forward to seeing the hair :)

06 June 2007, 07:48 PM
the chest hair experiment isn't going so well. with the hair and fur modifier, i either get way too much shadow or none at all. and i don't know how i am going to use that modifier to make his head hair. i am trying to get a copy of hairfx or something better than the standard. here is the latest image. the one on the left is straight from MR, and the one on the right has hair from a han photo composited on top, plus some proportion changed using liquify. now i can go back and execute those changes in the model.

06 June 2007, 11:58 PM
Harrison Ford... Dead on! No mistaking him. That's probably one of the best models I've seen. Simply outstanding. I do have one critique: The boot are way to loose and bulky. I know that's the style now a days and all, but his boots where always slender and fitted.

06 June 2007, 08:54 AM
Thats not a scruffy looking nerf herder at all.
One of the best entries.

06 June 2007, 11:06 AM
I can't wait to see your Greedo!:scream:
At this point, (for the hair) I would say you are better off just making some geometry and using alpha textures. You WILL loose a lot of time screwing around on the 3dhair solution.
On the chest hair, just paint that junk in and make a specular channel for it added onto your specular map. Don't mess around with fur. I've found fur really only works well for fur and nothing else other than grass. I've seen other people use it for other things and make it work well, keep in mind it's a modeling challenge and you're kicking butt. Don't get lost in all the nonsense. Find a quick workaround and move on.

06 June 2007, 12:52 PM
HOLY FREAKIN CRAP that is amazing one of the best work i have ever seen.

06 June 2007, 03:14 PM
thanks for the comments guys.

firerbert, i think you are right. i will mess with hair after the comp, but for now i will do planes with alpha. i really want to get to greedo.

06 June 2007, 03:43 PM
woww man you done a grat job, i love it, one of the best entry for sure!
looks very good, didi you used zbrush 3.0 and the material capture for is face, is really really great??!!

06 June 2007, 10:32 PM
greedo greedo hurry! =) hehehe han's looking great! :thumbsup: i mean really wow O_O are you going to set them in the cantina scene?

06 June 2007, 12:48 AM
lopium: thanks for the kind words. the face was done in mudbox and zbrush 2 (i don't have 3 yet) i tried to use harrison ford photos as a start for the texture, but the reference i have is very shadowy, so i ended up using 3dsk photos as a base texture.

whyst: i'm trying to get to greedo! this is e3 crunch week though. i want to put them at the table in the cantina, which is a very simple environment, so hopefully it won't cause too much pain tot make. hopfully an update on friday...

06 June 2007, 05:25 AM
Its looking great, keep going!

06 June 2007, 01:57 PM
Yeah, what airflow said ...

keep it up ...

06 June 2007, 12:33 AM
Im trawling away here looking at your progress, what an amazing job, the attention to detail and meticulous craftmanship is breathtaking.

He looks more HanSolo than HanSolo ever did ! :)

07 July 2007, 12:20 PM
Come on Red, need an update here buddy.:shrug:

07 July 2007, 10:46 PM
omg sorry for the hiatus. e3 crunch has been killing me. thanks for all the comments. i finally got around to starting greedo but he has a long way to go...

i started from a cube in mudbox, put in about 20 minutes of sculpting to get the rough shape, then exported that to max and polyboosted a better mesh around it, then i took it back into mudbox and detailed it. normally from here i would take it to zbrush for a final detail pass, but i don't have time. i just need to rely on the texture for finer details. oh yeah i guess i need to add his little hair thingies too. damn you E3!
hopefully a better greedo update soon

07 July 2007, 11:51 PM
See man, all the more reason to get Z3! You could have totally skipped the polyboost step you took and just retopologized in Zbrush. I'm not a firm believer in the new topo tools. Personally I think it's kinda user lazy. I would have taken your route, but given the time frame, it really could have sped things up a bit for ya. He's lookin good. Keep in mind the angle of your final render It could save your time for modeling Greedo. If all else fails, you could just focus straight on Han and make a good pose out of him and create a backplate. Something to keep in mind with all of life's background noise going on. I know how hectic it can get. Just plan ahead and you'll get it done!:thumbsup:

07 July 2007, 08:50 AM
yay greedo! =) wow he's looking awesome already :thumbsup:

07 July 2007, 08:51 PM
firerbert: yes i will get zbrush 3 some day. all i hear is good things
wyst: thanks, i didn't know if i would get to greedo, but i am glad that i can spend a little bit of time on him.

here is a texture update.

07 July 2007, 09:22 PM
Ohhh.... Keep 'em comin'! Lookin' nice!

07 July 2007, 10:16 PM
Greedo looks fantastic! great work

07 July 2007, 10:20 PM
That looks awsome man.

07 July 2007, 02:22 AM
he's perfect! :thumbsup:

07 July 2007, 02:45 AM
:eek: wow that's amazing and in such a short time!

07 July 2007, 03:35 AM
good work with the textures and shaders!

07 July 2007, 10:48 PM
Damn, Im out of it for a few days and everybody has got delusions of grandeur...
Beautiful, I might have to change my vote if you keep it up....

07 July 2007, 10:54 AM
greedo's looking great! Han too, but Hans eye area still needs tweaking if you get the time. Think it's the eyebrows and the side of the forhead looks too pronounced. alltogether makes him look a bit menacing like the vampires from buffy ;)

good stuff!

07 July 2007, 11:12 PM
hmm well i have been on vacation for 5 days, so i didn't get nearly as far as i had hoped. i am about to post my finals on here and the final entry thread. there is so much more i want to work on...but that will have to wait. thanks for all the comments and critiques. final images coming shortly...

07 July 2007, 11:15 PM
final textured model (wish i had time to pose it)

07 July 2007, 11:16 PM
orthographic views

07 July 2007, 11:29 PM
Fantastic work!

07 July 2007, 11:55 PM
beauty image. no time for photoshop tweaks :(

07 July 2007, 12:21 AM
Real nice buddy.... Real nice.

07 July 2007, 12:26 AM
Hans looking great, too bad you couldn't figure out some nicer hair..
can spot some floating hair mesh around.
Other than that this is 1 of the better modelling around.
i must really take some time to learn zbrush/mudbox...
i saw your dominance war entry some time back, i must say i'm impressed...

07 July 2007, 01:05 AM
Awesome modeling! Love the renders also...

Will be cool if you get time to pose him and throw him in a scene at some point.

07 July 2007, 01:19 AM
Awesome work on Han, but you should Z-brush that hair.

Excellent Greedo.

07 July 2007, 01:52 AM
Looks good. Get Z3 man, you would have really been able to pull this whole thing off with a HUGE bang, especially with the new sculpting tools and transpose. I've had a few probs with Z3 but it all takes time to get used to the app. Looks totally awesome though. I'll be rootin for ya.

07 July 2007, 10:28 AM
Greedo is so good you can almost see the perspiration come out of those bubbly skin features.
Hans great too, you know its Harrison without a doubt, detailings great too, well done :)

07 July 2007, 09:28 AM
what happened to greedo in the end?
Nice modelling on han's clothings
Airflow gets the nicest pants and you get the nicest vest.

07 July 2007, 10:43 PM
Hans awesome really great work. yeah the hair needs a bit more TLC but when your time frees up you can finish it. :thumbsup:

CGTalk Moderation
07 July 2007, 10:43 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.