View Full Version : How to attach Object to a ParticleFlow System

05 May 2007, 09:21 PM

I need a script to link object to particle

Let me explain...

I have use a BirthScript to get Start Position and shapes from an array of object. (A Broken Window...) After that, a collison operator Initiate the motion and finally I get collision on the ground.

But I need to convert this particle Flow system to a mesh without using a pointcache modifier. I try to attach my originals object to the particles system. But I have to reference the right Fragment to the right Particle. Frag001 to Paticle ID1, Frag002 to Paticle ID2, etc...

For the moment my script link all Fragment to the PF System but the fragment name did not match with the Particle ID all the time. I need to reorder the array to fit with the name. After that it will be easyer to match and link the fragments.

I use the ParticleControler to link the particle (from

Anyone already have a script for that? I dont have a lot of time and I'm not a pro scripter.

05 May 2007, 12:12 AM
Does this help?

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05 May 2007, 12:12 AM
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