XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Outpost - VFX Challenge - MankTank

03-17-2003, 05:38 AM
Hey guys,
This is my first challenge/WIP :) Just found the image, and spent 5 min visually brainstorming...


This should be fun! :)

03-17-2003, 07:08 AM
I decided to change the canyon image. There's just NO focus here. The way the canyon is laid out lends itself to spreading the structures out across great perceivable distances, and the whole composition suffers. I've already found another image that shouldn't suffer from this problem....sketching on it now, will post tomorrow.

03-17-2003, 03:20 PM
i still like the first one quite a lot....

03-17-2003, 08:33 PM
Does anyone else agree? It turns out someone else is using the new image i was going to use and im not sure if thats cool or not. Please let me know if I should continue with this one.

03-17-2003, 08:42 PM
well show us your new image!

03-17-2003, 08:48 PM
Althoug i havenīt seen the other image i like the first one, it is very "spacious/wide" and has a good light. If i were you, i would try to join all the structures in a more enclosed and tide design.
Nice ideas you have there.
Good luck

My thread on Outpost - VFX Challenge (http://www.cgtalk.com/showthread.php?s=&threadid=50180)

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