View Full Version : HMC 9 tatooine race

05 May 2007, 01:48 PM
hi everyone, this is my first participation on HMC, i just finish my 2nd year in visual effect last week and i have to do my book, i hope done my pics at time...
ok i just started modelling the sebulba's pod this morning, i post a screen of it:

PS : sorry for my poor english (

05 May 2007, 10:30 AM
i upgrade my post i work all the last journey and this mornig, now i'm here: ( ( (

of course i have to do more ans more details but the essential is here...
hope u like!

05 May 2007, 02:13 PM
Well, thats a cracking start and a good look at whats yet to come. Good luck with the challenge!:thumbsup:

05 May 2007, 02:30 PM
Well, thats a cracking start and a good look at whats yet to come. Good luck with the challenge!:thumbsup:

thanks man, i worked on it a little bit this afternoon but no really advance, i have to do a great image for my book, i search job now i have to do a good demo reel...

tomorrow i'll post news, ++ guy

05 May 2007, 02:40 PM
looking great so far.. no crits. im looking forward to the next updates

06 June 2007, 11:08 AM
ok just a little update, i do some details but i have not yet finish, here is an occlusion pass: (

06 June 2007, 11:17 AM
Looking neat already.

06 June 2007, 04:56 PM
hi everybody,

here is an update of my sebulba's pod, not finish for the modelisation i have to put some pipes but i did the "mini pod" draged behind the reactor...
hope u like! ( ( (

06 June 2007, 05:49 PM
looking good so far =) wow for a little bit there I forgot all about the podracers

06 June 2007, 04:43 PM
another update of what i do this journey, some details has been added... ( ( (

if i have the faith i gonna do the UV..

06 June 2007, 05:10 PM
WOOT!! Great modeling! Cant wait to see this textured with scortch marks and stuff.


06 June 2007, 06:02 PM
thanks for your support man, not easy to work with this beautifull time!
i hope finish the UV tomorrow...
see u next!

06 June 2007, 10:52 AM
ok i did my UV's pod and i began the texture, here is just the diffuse color, i have more details to put on it and most of things to rework but the essential is here... (

hope u like

06 June 2007, 10:56 AM
I like.
Good job on thouse textures. And the modeling is awsome, looking really cool man.

06 June 2007, 02:00 PM
Now that looks super. Definitely a strong contender...:thumbsup:

06 June 2007, 03:32 PM
thks a lot man, i just finish the diffuse, i begin the specular and the bump texture...
that's my first personal project apart from my classes, i hope finish in time before i go in stage to paris...

06 June 2007, 07:16 PM
Looking good, I cant wait to see it in motion.

06 June 2007, 07:45 PM
Great modeling. The detail is incredible. Good start on texturing, you're really ripping through this.

06 June 2007, 08:06 PM
thks thks thks, i also did the spec. and bump texture,i'll do that of the pod tomorrow...

here is the final render with 2048x2048 textures: ( (

06 June 2007, 05:01 PM
sebulba's pod finished!
here is the latest textures and the finish render of the pod...
hope u like it!! ( ( (

and now i'll make the decor, this night or tomorrow...

06 June 2007, 05:24 PM
I really like this entry. :thumbsup:

06 June 2007, 07:18 PM
wow, nice work. both texturing and modelling are excellent.

06 June 2007, 07:18 PM
sorry double post, dont know how to delete it

06 June 2007, 07:22 PM
Re: Mcclane

"Just to tell you, we're all counting on you and good luck."

...Ted Striker lands the plane...

"Just to tell you, we're all counting on you and good luck."

06 June 2007, 08:43 PM
thanks for your support, my entry is not definitive i have to do the environment and the electric arc of energy between the 2 modules in AE...

06 June 2007, 10:25 PM
Wow looking good there!

06 June 2007, 08:32 AM
ok i have taken 1 day for me and go to the beach !
i just did this a test in after effect for the arc of energy between the 2 modules
i put it here:

06 June 2007, 08:44 AM
Looks very good. What method did you use to create the arc?

06 June 2007, 11:53 AM
at the first time i use the same method for create a laser but this take so much time, i used the plugin delirium and i have modified the preset to have what i wanted...

06 June 2007, 12:59 PM
just a litte update for a best view of the finished pod with the arc of energy: (

all C&C are welcome!

06 June 2007, 01:25 PM
really nice! The icing on the cake!:bounce:

06 June 2007, 05:43 PM
wow very nice everything looks great! =)

06 June 2007, 06:00 PM
thks thks, i began today the desert with some test in zbrush: (

06 June 2007, 10:45 AM
ok i have made some rectifications on my pod, i also work on the desert but i have some problems with the displace i don't know why... (

06 June 2007, 03:17 PM
ok after have much problems with zbrush and hsi displace i just did test and here is the screen of this:

3d brut: (

and here the screen with the "blur effect" i want: (

06 June 2007, 03:31 PM
This is coming along really really good. Almost a shame your using a motion blur, the ZBrush "hillside" there looks really awsome.

06 June 2007, 04:05 PM
yeah the motion blur is a little strong but i want this effect to make a sensation of speed, the img without blur is really static i don't like it...
but great observation thks man!

06 June 2007, 04:30 PM
I think it could do with more motion Blur. Looking good tho.

06 June 2007, 05:29 PM
Looks great so far! Though, it looks that your blur is radiating from the exact center of the image. You may want to offset it from center unless the pod will be coming straight at the viewer head on. I think it would be more a more interesting composition at an angle between head on and a 3/4 perspective. Just a suggestion.

06 June 2007, 06:11 PM
Looks great so far! Though, it looks that your blur is radiating from the exact center of the image. You may want to offset it from center unless the pod will be coming straight at the viewer head on. I think it would be more a more interesting composition at an angle between head on and a 3/4 perspective. Just a suggestion.

you're right man the blur is radiating from the center of the img, it was just a test not a final screen and i'll corrige this later, and the angle is this because the 3/4 perspective cannot be rendered,my computer refuse to calculate the displace with this angle i'm disapointed i don't have enought RAM, but this angle is also great i like the cam on the floor...
if i could i'll make a render in 3/4 but not sure!

06 June 2007, 06:27 PM
Pristine modelling and texturing, man. What are you making the flames with?

06 June 2007, 09:01 PM
Pristine modelling and texturing, man. What are you making the flames with?

thks for your support, what flames are you talking? the electric arc of electricity?
if it's that it was made with an AE plugin "delirium", i can do this with mask glow etcc but it's too long and i have to do all the environement i don't have much time...

06 June 2007, 10:37 PM
i just did some test and i'm not happy with these render, i'll work on it tomorrow, i hope to have the render that i want and i'll change the angle of vue:
hee the screen of the compo in AE: (

06 June 2007, 10:57 PM
Your model is nothing short of amazing :thumbsup:

On the blur, I agree you needed more but this one makes me dizzy. Maybe ease off a little bit.


06 June 2007, 11:20 PM
Considering you have a scene where a vehicle is moving at an insane speed of 300-400 mph, I really think you should render widescreen with mountains and rocks futher away from the vehicle. You could have the pod making a turn towards a canyon in the distance or something. There's some really cool things you could do with composition if you have more distance in the horizon, including adding a sky, which would give your pod more room to breathe in.

You could also separate your scene in foreground and background details, which would mean that rocks closer to the vehicle would be more blurred than the mountains far away in the horizon. It would really give your scene quite a nice balance in terms of composition.

06 June 2007, 12:23 AM
Looks good.
good luck with the render

06 June 2007, 08:35 AM
thks to all for your councils, i don't like this angle too, i have some idea and i'll make test to see what i prefer, i want an horizon as you says "yav", it will be good with this and will give an idea of depth of field...i have also made some rocks with diferents forms, you'll see them in the journey i think...

06 June 2007, 03:27 PM
i just finish to compose my scene in my maya with my render layers but i don't have any ram to render my scene, i'll try on an other pc at my school if i can, i post just a screencaps of it here: (

all the rocks in the foreground was made in maya and the details in zbush 3.0 but it refuse to give me displace map, he don't calculate her...

06 June 2007, 03:35 PM
I love that pose! Keep at as it is! :applause:

06 June 2007, 09:58 PM
ok my first test of composition is here, i have render all the elements in seperated layers and recomposed them in photoshop with some effects etc...
not the final image i have to work some things (the sky is in rendering, here is just a photo for ahve an idea)and maybe re-render some layers but i'm happy by the way it's taking... hope u like: (

06 June 2007, 10:11 PM
Nice scene looks good!

06 June 2007, 10:13 PM
This angle is alot better!! But your model is sooo nice, and I mean... Like, really nice! But in the latest renders you can hardly see anything of it! Right now it could have been done with just a few polys and a simple texturemap and that's not what it should look like!!

06 June 2007, 10:13 PM
I dunno, the quality of the motion blur isnt great, and the shadow looks weird as the pod is already in shadow....
Is coming together though.

06 June 2007, 10:19 PM
Looks great but it's a shame after all the cool detail work you put into the pod-racer is lost because it's blurry. maybe you could sharpen up the racer and have the scenery blurred. So all that great modelling / texturing doesn't go to waste.

06 June 2007, 10:31 PM
I think its smashing. Top job, mate.:thumbsup:

In the end, you'll have to do wireframe renders of the model etc so we'll all get to see the detail anyway...:shrug:

06 June 2007, 05:17 AM
I agree with what everyone else said. Too much motion blur in the scene. If I were you, I'd render widescreen with the vehicle shown from the side, meaning your viewers would be able to see it in all its glory.

06 June 2007, 05:43 AM
WooWee! I haven't been watching this one nearly close enough, looking fantastic. Speed speed speed, gimme more.

06 June 2007, 10:20 AM
ok i just finish my compositing, i don't know if it's my final entry but i think it's near that i want...
hope u like
all your critiks and comments are welcome!! (

06 June 2007, 04:49 PM
That looks really good. Only thing I would change is the sky, I think in the movie it was more sky blue with less clouds, it got a bit washed out with the other image processing.

06 June 2007, 04:56 PM
Much better. :thumbsup:

06 June 2007, 08:31 PM
ok i think here is my final entry, i don't know if i'll retouch it in the near future but i think it's really the final version, some details maybe be add but it's not sure...
hope u like it, i'm so happy to have finish in only 3weeks!
all C&C are welcome, if i could improve it... (

06 June 2007, 09:51 PM
It's good, but not perfect in my humble opinion. Your model is very good and it's a pity that in the final render we can only see it from the front. I really think you should've rendered in a widescreen frame with the camera looking at your model from the side. I also think some parts of your render should not have motion blur. Your render at the moment looks like a frame from a fast-paced animation sequence, rather than an actual finished picture.

06 June 2007, 10:43 PM
i agree with yav. you have all the right components for a great entry, but the final presentation doesn't show them off. i would rather see a side shot or a top down or 3 quarters view. if i had never seen episode I, i would have no idea what type of contraption this is because of the camera placement and motion blur. how about something like this?

06 June 2007, 12:15 AM
I agree with the others. You have a fantastic model but the scene is letting it down. You can't see any detail of the model it just looks like a blurry screenshot of a video game when you have the odvious talent to make it look like a photorealistic star wars scene.

Show off your modeling skills with the shot since this is a "hardcore" modeling challenge and your model is certainly "hardcore" skills...

(all stated in the kindness of ways...)

See the modeling details lost in the shot: ( (

06 June 2007, 09:19 AM
ok i have understand what you all said, thks for your crits i'll rework on a new scene if i have time, for sure i'll begin it but not sur that i render the new scene...
i have a question can i have 2 screen for the entry, this one and the other that i'll work on it?

06 June 2007, 09:26 AM
I would think its fine since mostermaker got to enter 2 entrees on a challenge a couple back. (which won)

Both images different. 1 accurate and 1 cool render...

06 June 2007, 09:31 AM
both are found on this page:

06 June 2007, 10:45 AM
Basically what everyone else has said. you've lost all of your modelling details in that render. Show them off ...

A clear sharp render of the pod, with a blurred background to convey speed. Only problem is there's no pilot is there ???

06 June 2007, 11:21 AM
lol yes there is not pilot i didn't have the time to do it, but if i can i'll do him...
i'm making an other scene with an another angle...
see u next!

06 June 2007, 12:34 PM
Yeah, but on the other hand we have to produce renders in addition to a swanky version, renders that displays the detail anyway. I personally feel that this captures the drama very well, and even in the films you miss most of the detail anyway if you freeze-frame them. Just save the high detail for the other renders.

But I could be wrong. It would be nice if Roberto Ortiz could clarify this for us.:)

06 June 2007, 12:07 PM
ok i have made a new render view with a 3/4 shot, i did it in only one day, i don't know if it the final image, say me what's wrong in my pics...
hope u like! (

06 June 2007, 04:22 PM
Getting better : )

I don't know enough about blur or scene setup to help you any but it seems to me that the blur should be more controled in some areas instead of everything being blurred.

Glad too see your efforts continuing. I can now see alot of the detail again :thumbsup:

Maybe if the foreground around the whole cave area and vehicle was clear and the background behind the vehicle was blurred...

06 June 2007, 05:43 PM
thks for your support, not easy to make a scene with so little time, and even less with this beautifull weather (i'm near ST tropez...)!!
the blur is not the same in all the parts of my scene, and you can see that the pod is not really blurred, just the edge...
the rocks on the first plane is blurred because is near the cam., it is thus logical that it is it..i think..
and the blurr was made in photoshop, not in 3D, all my scene is separate in diferent parts and my computer refuse to make a blur in maya, is to heavy to calculate...

06 June 2007, 05:51 PM
Generally it would be the reverse. Blur in the foreground scene and not in the distance. When you drive down the road and look to the side, the stuff closer appears to move faster. You could probably get away with getting rid of the motion blur entirely on the pod and have it greatly reduced in the distance of the scene. This would give the illusion the camera is moving with the pod, perhaps a view from another racer?

06 June 2007, 06:26 PM
The last pic now looks like just a blurred background. With motion blur....closest objects are most blurred, and furthest away objects are less blurred due to perspective....and the furthest objects dont move across the lens as fast, so thus, the rock formations in the background would be less blurred than the overhang...and the overhang formation needs to be alot more blurred.

06 June 2007, 08:45 PM
The blur also depends if it's a moving or a static camera. If you want to replicate a static camera, there should be no motion blur at all! Just on the pod. But if the camera is moving with the pod... then _it_ shouldn't be blurred. Just the enviorement.
In my opinion your render looks much better, but it's too blurred. I guess you should replicate a moving camera, therefore you should take the above screencapture as a reference. :)

Sorry for my crappy english.

06 June 2007, 09:35 PM
ok i understand what you said but if you look with attention you can see that only the environement is blurred, maybe a little bit to much...i have see the creens of the module race and when the cam. follows the pod is a little bit blurred and the environement is what i ahve reproduced.

06 June 2007, 11:16 PM
looks good
I think if you render Bg and the Pod-racer in different layers and then composite it, you will get a much more better result.
Unfortunately the details on the pod-racer should be sacrificed to look right, and its
layer should get motion blur ( not as much as the BG layer).
and I guess the BG layer needs more motion blur.

06 June 2007, 09:34 AM
all the elements were render in diferents layers, the pod has one, the floor on an other etc...
i don't really blurred the pod, only the edge, and the background is a little less blurred than the foreground...
i'll rework on it and see what i can do..

06 June 2007, 10:45 AM
i just have made a new screen i have more blurred the "arc rock" et the foreground, the pod is lossless blurred and also the background...just a little color correction and here is my screen: (

06 June 2007, 01:05 AM
The models great the scenerys great, the camera angles a little off tho with the blur, its a shame because all the ingredients are there.

As Yav said a page or so a go the angle from the side more will encapsulate more of your model and keep the detail in better. You could still have a little blur but not as much to affect your final shot.


06 June 2007, 11:16 AM
The motion blur is going in the wrong direction. If you imagine the camera is following the pod racer as it flies by, then the blur should follow that same line. You've got it going off in a different angle to the flightpath, which just doesn't work. Plus, the composition isn't very good.

The low angle you had in your original image is a better view, I think - so my suggestion is to place the camera lower, but the same 3/4 angle, and position everything a little further through and away from the arch. Sort of something like this:

07 July 2007, 07:44 PM
thks all guys but i can't rework on my scene because i'm in stage in paris and i don't have my scene and a computer for work(i have the render that i have had the time to make before go in paris, not good quality but better than nothing!), i just can post the requested pics for the challenge, were can i post them??here?

07 July 2007, 08:26 PM
Robert Ortiz has posted a "post your final works here" thread, where you should reply with your final render (and the ortho renders).

07 July 2007, 08:32 PM
ok thks man, i'll go post now!

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