LC #42 Pipers Alley

View Full Version : Outpost - VFX Challenge - Mossy

03-16-2003, 09:52 PM
Well here it is! - Found the background i liked but its really low res. :hmm: (might need some rebuilding i'm thinking?) - thought the contrast was great on it though and gives me a lot of room to play with the lighting on it.

03-16-2003, 09:56 PM

03-16-2003, 10:06 PM
Here are my initial photoshop concept sketches.

03-17-2003, 11:05 AM
Thought i would change the water, try and get some more colour variation. You can start to see the lights on in the far dark section a little more clearly now.
Started to cut into the rock faces for the labs and living sections, going to put some more walkways hanging from the rocks on the left with some kind of large structure for landing craft etc.
Might be a pod on the far right spitting out survey drones too.

Mangled Poly
03-17-2003, 07:04 PM
I like the second one awesome bg by the way... love the lighting in it will be hard to match but look cool afterwards

03-17-2003, 08:39 PM
Great concept :applause:
Dramatic light and scenery. In my opinion the levels of the image need a little work (whites too bright and "expanded" and the shadows have no information).
If you match the light of the backplate with the 3d it will be a great image.

Letīs get to work:)

My thread on Outpost - VFX Challenge (

03-18-2003, 02:18 PM
Here is a Higher Res. version of the above concepts. Have also started on modelling the basic massing of the rocks to be used as shadow/reflection objects.

Hey, thanks for the advice :zepedro: i think i will have to rebuild most of the image in photoshop anyway so i might tone the white light down a little and put some more detail into those dark shadows. It is getting there little by little though :)

03-19-2003, 10:30 AM
Started building the foreground elements, and painting up the larger background (still to post). Still trying out some more concept ideas that will need painting in.

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