View Full Version : Assume skin pose problem

05 May 2007, 10:46 PM
Hey guys.

I have come to an issue while animating, not sure if this is a rigging problem.

I have noticed that when I set my controller to assume skinpose, some of my controllera actually rotate with an extra 360 degrees. for example , if my controller at default is at 45 degrees angle on the X axis, when I say assume skin pose it will become 405 degrees, and because I animate in step mode first, I really don't notice this. But when I set them back to linear I see some of my controllers rotating 360. The thing is, it doesnít happen all of the time, and only on specific controllers, like my left clavicle control, and my hip control.

Does anybody know why this happens?? Iím using Max 9

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05 May 2007, 10:46 PM
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