Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : If not Collide?

05-27-2007, 08:23 AM
Hi all, I'm wondering is there a way to make a test that test if not collide condition? I've been searching for this, but seems to no avail (if only the operators can be negated)

05-27-2007, 08:54 AM
You can put Send Out test right underneath a Collision test. As a result, all particles that did not collide (and go by wiring via the Collision test) have to use the wiring of the Send Out test.

Oleg B.

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