View Full Version : armor rigging


wamo
05 May 2007, 05:58 PM
hi there,
i was wondering i you could help me out
how can i rig armors with a character?
is there some spacial technyices i should use?
meanwihle i'm bigginer in rigging

any way thanks,
ehsan. :)

benytone
05 May 2007, 01:05 PM
it's different, what 3d program do you use?! XSi, C4D, max, maya...etc?!



.

wamo
05 May 2007, 01:52 PM
hey my countryman,
thanks to answer,am useing max
i didn't rig any part of the character yet,just need to a theory
i was wondring if you could discrib a bit about that kind of rigging. :)

cheers

benytone
05 May 2007, 09:29 PM
i didn't rig any part of the character yet,just need to a theory
.



spinquad ''If you want to keep your scene tidy without unneccesary objects or weight maps, move your hard items (armour plates) a fair distance from the body and add a bone there. This should mean they're fully controlled by the bone. Then move the bone back into place.''

and here it comes again; http://forums.cgsociety.org/forumdisplay.php?f=216





.

wamo
05 May 2007, 08:21 AM
hey man thanks,
thanks for ur help
i think i,d better use some constraint with the bone you said,right?
for example on shoulder and the parts like that
i'll show the resullt.

any way,thanks

CGTalk Moderation
05 May 2007, 08:21 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1