View Full Version : MentalRay error VertexUV and Place2DTexture

05 May 2007, 11:05 AM
Hi all!
I'm trying to debug a scene in maya 7.0, the problem is as allways the render time with MR.
In this moment the render time is 5 hours per frame, resollution 720x1280 FG with 256 rays and GI activated.

In the process of optimizing the scene I tell MR to show all the messeges in command line mode so I found that it's having problems with some nodes.
All my Place2DTexture and VertexUV are somehow making conflicts for MR.
Does anybody know how can I solve it??:sad:

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05 May 2007, 11:05 AM
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