View Full Version : Trailor park - props

03 March 2003, 10:25 PM
Nothing new so far, just starting the thread.

I have been busy with the car though. I hope it is the '55 Ford Pickup, otherwise i am modeling the wrong truck. ;)

Just a question for Kirt and/or ila:
how detailed do u want the truck?

03 March 2003, 01:45 AM
This is what I am having for the moment.

03 March 2003, 02:10 AM
I was thinking a '40s Ford, but this will do. Looks good so far, just remember to toon it and not go for accurate dimensions.

03 March 2003, 06:18 AM
lol love the ford pick-up idea looking good so far

03 March 2003, 09:41 AM
This truck is going to be a foreground object who's only purpose is to frame the scene of the trailer and to inform the audience that this is lower class housing where the owners can't afford to buy new pickup trucks. I don't think we'll even need the whole truck, but you might want to model it anyway in case it shows up in one of the other shots.

You can put it up on blocks, grow some weeds on it or make it look operational. I'll leave that up to you.

03 March 2003, 07:44 PM
Update 2

Front is almost ready.
The tires and back are templates.

03 March 2003, 08:37 PM
looking good poco. cant wait to see it all rusty and falling apart when its finished.

03 March 2003, 09:44 PM
Looking good there Poco... I was thinking maybe a nice big spiderweb crack in the windsheild would really poverty this thing up... good job...

03 March 2003, 04:52 AM
hey this looks perfect to me poco

can't wait to see more stuff from you :thumbsup:

03 March 2003, 06:00 PM
Looks really good Poco. The only thing I would change would be to enlarge the headlights about 20-30% to emphasize the cartoon design.

Keep going :thumbsup:

Oop ... before you get going on the wheels, change them to standard issue rather than custom wheels and don't put a drop on the truck. Make it near stock in posture and appearance. Thanks!

03 March 2003, 07:38 PM
Thanks for those encouraging replies there guys.

Kirt, I'll make those lights bigger, just 1 question though; will the back of the truck be visible in the film.

It will be finished tommorow.


03 March 2003, 10:01 PM
Probably not, but why not finish it anyway. WE can always hide/remove geometry that's not seen on film.

03 March 2003, 12:27 AM
Well, almost finished, ready to be ported to Maya (I hope) to get textured and wrecked :wip:.

Thats if Kirt gives his approval ofcourse
:thumbsdow :thumbsup:

PS: I hate texturing, if somebody wants to do it, be my guest

03 March 2003, 12:34 AM
Cool! :)



03 March 2003, 12:42 AM
:thumbsup: Approved!

Nice job on the truck. I can't find a single thing that needs to be changed.


03 March 2003, 05:00 PM
Fantastic job! I like your style of modeling - it's clean & precise :-) The combination of rounded surfaces & sharp geometrically perfect edges is realy helpfull to render both: cartoon look and detailed, beliveable object :-) I cant't wait to see it textured !

03 March 2003, 05:36 PM
hehe cool stuff

another check on a looong list

03 March 2003, 12:27 AM
I just cant get myself to texturing :hmm:, so i did some modelling. The tree this time (still not finished, but working on it).
Just 1 problem, how to add leaves???

03 March 2003, 10:07 PM

03 March 2003, 10:17 PM



03 March 2003, 12:40 AM
sweet I will try and get that mobile home done as fast as posible.

03 March 2003, 07:32 AM

Great work I love the truck, your tree is coming along great aswell, just a suggestion on the leaves thing, try a particle system with instances of a model leaf or group of leaves.
Looking good

03 March 2003, 07:49 AM
cool poco, looking just right to me :thumbsup:

03 March 2003, 08:01 AM
Looks really good Poco! :thumbsup:
The tree would look better if you could add a little more twist and bends in the limbs. It's too straight for me at the moment. That scene looks really sweet though!

Don't forget to post your info on the credits thread (

03 March 2003, 03:00 PM
I'll take care of the tree as you asked (more bends).

Thanks for the suggestion, I'll try it out (I dont have much experience with particle systems in maya, but I'll have a go at it).

In general:
The "ComposeDoodle" was just as it said, to show what I have for the moment, nothing more.
Somebody will hopefully take care of the lighting and background after directions by Kirt (I dont know what he has in his head :p , in other words I dont know the story as of yet -hint - hint-).

Anyway, thanks for the response.


PS: dont hesitate to correct my English (especially the 3D related words, someday i'll learn them by hard :hmm: )

04 April 2003, 01:20 AM
It has been a while, cause I am trying to get a grasp with maya and especially "TEXTURING and UV MAPPING" (I have never done it before).

Well Kirt, what do you think, do I continue with texturing, or do you want somebody else to do it. :hmm:

04 April 2003, 01:50 AM
IT's missing a headlight.. dunno if it's supposed to but just looks like its missing. IF it's supposed to be broken off or something try and make a whole ?

04 April 2003, 02:24 AM
I think it's looking pretty good and you should definately continue on.

I'm not sure what parts you're considering done yet, so I'll reserve comment until you can point out the areas. I think if you left the unfinished parts yellow, I could have identified things to critique.

Right now I don't know if the gray is untextured or supposed to look like gray primer. The rust colored primer looks good ... but what's the separation of color on the hood and rear fender?

04 April 2003, 10:32 PM
Well, hmmm, update I guess :)

I am still working at the grey parts

04 April 2003, 10:47 PM
Looking really good poco!, really liking the rust around the edges

Maybe adding some scartches and dents will add to the relism of the battered up truck!

Keep it coming!
Have you tried added leafs to the tree youve got, I havent used Maya all to much but Ill look into what particle systems are like in Maya, Ive just done it Max and they look pretty good.

04 April 2003, 10:58 PM
Thanks ckpew99.

Dents will follow if the texturing is done. Also some bricks under the front wheel (or where its supposed to be).

No i didnt try leaves in Maya yet. Still learning the prog (Damn, its SO very different then max). If you could give me a hint or a url to a tutorial, it would be great :)

04 April 2003, 11:03 PM
Thanks for the update! You can just keep on going man. Nothing to critique. I think it looks fantastic! :thumbsup:

04 April 2003, 08:16 AM

I prefer it orange-colored, but it rocks!




04 April 2003, 10:04 PM
Another update.

Still not satisfied with:


They all need to be dirtied-up (or something like that).

PS: My wife told me it looked like a banana (practical as they are:) ) so I put a label on the door of a famous (at least in Belgium) banana brand.

04 April 2003, 07:05 AM
looking sweet! :thumbsup:

chrome and windows need dirt - that's probably why they look odd to you. I love the chiquita banana label on the side!

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