Rasterizer gave fairly good and smooth results with low AA sampling (Shading Quality 1, Visibility Samples boosted to 12).But I couldn't help noticing unexpected graininess when it came to file texture sampling. It was significantly tiled jpg file though, but anyway. Looked drastically more jagged than rendered with scanline or raytrace.
My question is: Can anyone share their experiences with rasterizer and optimal usage of file textures? Format, filthering etc etc etc
Are there any rules of the thumb with it?