View Full Version : Rasterizer and file textures

05 May 2007, 09:41 PM
So, I compared render with all available primary ray algorhytms with mr and tested scanline, raytrace and rasterizer. I simply rendered couple of frames of a background scene succesively with all 3 of them.
Rasterizer gave fairly good and smooth results with low AA sampling (Shading Quality 1, Visibility Samples boosted to 12).But I couldn't help noticing unexpected graininess when it came to file texture sampling. It was significantly tiled jpg file though, but anyway. Looked drastically more jagged than rendered with scanline or raytrace.
My question is: Can anyone share their experiences with rasterizer and optimal usage of file textures? Format, filthering etc etc etc
Are there any rules of the thumb with it?

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05 May 2007, 09:41 PM
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