Can you mirror painted skin weights on a mesh if you have used nurbs objects as influence?
I haven't applied the objects as 'use geometry', so only the basic transforms are influencing my mesh (so I guess I could have used a joint - just wanted a visual aide so see what was happening). All works well until I mirror the weights. The joint weights get mirrored ok, but the nurbs objects go wacky (the left inf object will be weighted on both side of the mesh for example).
Thanks in advance.