LC #42 Pipers Alley

View Full Version : Outpost - VFX Challenge - LXStalker

03-15-2003, 06:12 PM
ok i try to participate in this challenge. and hope to finish it this time ;)

heres a first look at my backplate:

i painted it together from different images because i wasnīt satisified, with the images i found on the web.

03-15-2003, 07:49 PM
so hereīs the first concept scribble... the design of the buildings will change for sure as i am start modelling.

tell me your opinions! ;)

03-15-2003, 08:21 PM
Very cool! You've got a geat backplate to start with there.

03-15-2003, 08:41 PM
I like it, keeping an eye on this one ;)


03-16-2003, 05:37 AM looks nice already..heh..if i only had u're drawing skills...what did u use to scribble over the template?:)

03-17-2003, 11:50 AM
@Arioch: thnx. i think the backplate is the most important thing to do a compositing.
@lildragon: thnx. this is a really cool challenge topic and i think it will fit perfect in my reel.
@buggy: i canīt draw! ;) itīs just Pshop with Wacom Intous A4

so hereīs a link to quick and dirty test of the campro mapping.

C&C please!!!

DIVX 5.03 - 550 KB CamproTest (

03-17-2003, 12:24 PM
good job on the camera projection mov. sure is a lot of depth in there..

can you post a wire of your geometry ?

03-17-2003, 12:42 PM
stimpy: hereīs your wire... itīs quit simple. but it works great for now. iīll refine it for later use as shadowmatte object.

03-17-2003, 12:45 PM
man that's looking quite cool Stalker my man . . .

excellent start . . .

must . . . do . . . same . . . urge . . . to . . . strong . . .

03-17-2003, 04:57 PM
Thats an impressive method to add some depth to the shot. I cant wait to see it.

Mike R

03-17-2003, 06:04 PM
Too Cool!!!

:) Looks like it was filmed!!!! Tell me us how you did it???

:D PLeaaasseeee
Good luck, it looks really good!!! :beer:

03-17-2003, 07:16 PM
one more thing . . . i hate you :annoyed:

03-17-2003, 09:01 PM
hehe.. nice start alex..

btw.. have you been @ h5 when eric chauvin was in?
cant remember anymore..

concerning the movement.. looks really cool and with nice depth..
but in the backplate the color contrasts and color values seem a bit off to me..
the foreground and background hills obviously seem to be of the same material.
but the front ones are very bright and colorful..
i would suggest to get them a bit closer together (not too close to keep the poi in the front)

keep up this time :) great start and i know you are a hell of a comp fiddler to tweak your images to great realism



03-17-2003, 09:05 PM
can someone tell me how mister LX did this the back ground you don't have any strecth in the forest...i am just stunned.

I would like to know how to achieve this quality.... :) please! TEach Me! :)

03-17-2003, 09:12 PM
iīd guess seperated fore and background.. if i understood your "stretching" question correctly

03-17-2003, 09:13 PM
since lxstalker seems not to be online i might answer:

that kind of effect is done with a cam projection.
you set up a camera in maya that matches the background image in perspective.
now you roughly model the geometry in the back image like in his wireframe.
now u use the camera you set up to to project the background material on the geometry.
now you can use another perspective camera to travel through your scene (in a limited range.. otherwise the projection will be visible).
the harder part about it is (if the background was one single image) to paint the image parts in photoshop in a way, that you wont see the foreground on the further away parts as you travel.. you have to paint them away a bit..
if you use different part for for/mid/background that is not needed that much..



03-18-2003, 01:20 AM
Nothing to point, very good overall color in a nice backplate and fantastic camera movement with lots of depth. Are you working in Maya? The concept is great:bounce:
As you said, you have a very good start for this challenge with that image.

@alexx: Nice avatar:)

My thread on Outpost - VFX Challenge (

03-18-2003, 11:04 AM
first of all: thank you guys for your c&c

Alexx already explained the camprojection method in detail so i have to thank him to save me the time explaining it ;)

@alexx: no, Eric Chauvin already left H5 when iīm started working there. But I think it was Tom H. who did some testing on campros, so i got it there. ;) Thnx to Tom!
concerning the backplate. yourīre right, the very far hills and the closer green hills are on the same object iīm going to seperate them later.
The color values and brightness of the background hills are taken from the original foto. iīll keep them for now. ;)

@zepedro: yes itīs done in Maya. But you can use the technique in every other package which allows you to project your image with a camera projector.


03-18-2003, 03:53 PM
Nice stuff,
Great back ground you have there.
The method you use sounds really interesting, as fas as I think I understand it, though:D
seems this FX challenge has a great topic this month.

I c you also have those quite comon alien architecture... simple aerodynamic geometie.... It would be really cool if you did something different, like a laboratory that is well camouflashed. I mean, they don't want that we know they are here, don't they?

Well anyways good luck:cool:


03-18-2003, 04:31 PM
@ Iquiniz.X.: yeah i like this type of structure. And itīs easy to model. Since i donīt have much time to do this shot i decieded to go with something fast to finish the shot asap. ;)

for all:
new Animation Test with first Rough models in it to get a feeling for the Size of the Outpost.

Basic Structures - DIVX 5.03 500x270 (


03-18-2003, 04:34 PM
:bounce: :bounce: :bounce: :bounce: :bounce:

Niiiiiiiiice :)

:applause: :applause:

03-18-2003, 04:38 PM
Very very good, nice scale and great layout!!!!:bounce:

My thread on Outpost - VFX Challenge (

03-18-2003, 04:54 PM
Yes I do understand, not that it is ugly now... indead I like it..
By the way great short clip... what you can't do with just a nice photo

Mangled Poly
03-18-2003, 05:36 PM
Originally posted by Iguiniz.X.
Yes I do understand, not that it is ugly now... indead I like it..
By the way great short clip... what you can't do with just a nice photo

The rules are a clip.......

Also nice work the building lighting needs a little work but this is freaking awesome!:love:

03-18-2003, 05:42 PM
Originally posted by Mangled Poly

Also nice work the building lighting needs a little work but this is freaking awesome!:love:

thnx. :)

em... there is no lighting yet. this is just to see the structures.:D

03-18-2003, 10:19 PM
Hey! LX and alexx,

now regarding MAya do you use Maya Live! or just you create a plane etc???

:D your stuff is so cool LX i am craving to do this kinda stuff :)

03-18-2003, 10:24 PM
i can only speak for me but i never understood how maya live works.. maybe i should have a look at it again since it is several years since i had a try with it then.. in thoise days i was not even able bringing the turorial scenes to a good end..
even since some ppl did that and had other good results i always stuck to 3d equalizer..

and: no: for that kinda shot yu dont need any 3d matchmoving tool..
you just take the back image and you do the movement yourself..

have a look on
i think they did a complete set of videos just about cam projections..
it is way easier to create than a 3d matchmove.. really :) (still tricky though)


alexx & LX in absence :thumbsup:

lx: i think you have to do a tutorial on that one

03-18-2003, 10:25 PM
@cobraX: thnx you. itīs quite simple. no maya live is needed.. if you like to get a first look in the technique hereīs a link how it works in maya:

good luck! ;)

03-19-2003, 12:53 AM
LX and alexx,

thank you very much for your tips!!!

LX: I am going to do the camera projection tutorial tonight, thanx for that! :D A lot!!!

alexx: the 3DGarage has soooooooo is such an incredible learning source :D thanx a lot for showing me this place :)

To make it short, thank you guys! :D

03-19-2003, 04:59 AM
HA!!!!! that is sooo cooollll.....

just a note though, for anyone who is just as fascinated with this as I was....

A complimentary Max tutorial to do the same thing....

I feel a rebuild commin on...LOL

Thanks dude... ;)

03-19-2003, 02:55 PM
ok since this is a WIP Challenge hereīs a WIP image:

i started modelling the details and wanted to share it with you.

itīs just a rough comp without shadow receiving background and quickndirty light setup.

after the modelling iīll do the shadows on the backdrop and then the textures for the buildings. I think iīm going to paint the shadows on the backdropobjects. this the fastest way in this type of shot to get good looking shadows.

C&C on modelling please.

03-19-2003, 03:33 PM


03-19-2003, 03:36 PM
Originally posted by LXStalker
I think iīm going to paint the shadows on the backdropobjects. this the fastest way in this type of shot to get good looking shadows.

wouldn't it be faster to use the geomtry you used for the cammapping and use that as a matte/shadow object for recieving shadows :shrug:

good looking Structures btw ;)

03-19-2003, 03:49 PM
alexx: :beer:

Equinoxx: no. as you can see on the image with the wire on it, i did the objects very very rough. itīs much more work to refine them, so that they match the rocks borders, than painting the shadows on the rough objects... but the result will be the same.
in fact it would be better to do it with shadowmatte objects if i had moving objects like spaceships in it, which cast moving shadows.. but for the shot iīm planning this isnīt the case. Letīs see how it works. I want to finish this thing until Sunday so i have to save time ;)

03-19-2003, 04:17 PM
:xtreme: :beer: :insane: Awesome :D

03-19-2003, 10:34 PM
tiny update... finished modelling. more integration into backplate painted (will change later). Textures tomorrow.

03-19-2003, 11:27 PM
Aw man, it's over. LXstalker can quit now. Dammit.:annoyed:

Really, really awesome stuff.

One thing I can suggest, for those looking to match shadows, is that rather than matching the geometry, do as I did on a recent composite ( ... render out a separate shadow layer (shadow alpha in LW, don't know for other apps) and use Displacement Map in AfterEffects to "ripple" the shadow over small details. That's how I plan to work the shadows in mine, to minimize the modelling.

Although, judging from LXstalker's work, modelling isn't a bottleneck for him.....

:drool: :bounce: :thumbsup: :applause:

03-19-2003, 11:31 PM
:bowdown: keep going man. Damn this is great


Mangled Poly
03-20-2003, 12:08 AM
no you gave me to looke forward to something tommarrow great work!

03-20-2003, 12:10 AM
how are you going about adding in extra geometry? ie is all that modelled or is some of it displacement? Polygons/NURBS/Sub-D's? you've made it very quickly! v. v. nice!

03-20-2003, 12:20 AM
stunning stuff

one crit though is your foreground rock seems slightly out of focus when compared to the green patch seen through the arch on the right, could be wrong though

03-20-2003, 09:59 AM
hope i can show you new stuff this evening.

rendermaniac: no displacement used.. itīs all modelled with simple polies. iīve only modelled details on the sides of the buildings which are facing the camera to save time. the buildings are really quick and dirty, and theyīre only looking good from this distance.

lightfreeze: youīre right. itīs the map. have to sharpen it a little bit.
havenīt seen this before thnx ;)

Mangled Poly
03-20-2003, 06:01 PM
Cant wait!

03-20-2003, 07:52 PM
what a loss having you no more in munich alex :)

03-21-2003, 03:05 AM

03-22-2003, 12:28 AM
next update.

some buildings are textured, some not. will continue texturing the next days.

Mangled Poly
03-22-2003, 01:09 AM
WOW totally awesome!

03-23-2003, 06:24 PM
best one ive seen yet :applause:

03-23-2003, 10:37 PM
I'm going into my room to kick myself in the face now... ok, I'm back. I live your concept. Very neat design, and the detail is well balanced. Great work!

03-24-2003, 05:35 AM
Wow, this is amazing! I can't wait to see more!

:thumbsup: :thumbsup:

03-24-2003, 09:52 AM
When I see that, I think I have to exert myself modelling my outpost.

03-26-2003, 04:13 PM
once again, thnx for all your comments!

finished texturing/ and lighting. Any serious suggestions how to improve the integration into the backplate? iīll render the animation tonight. any Area which you donīt like ?

Shell i add a small shuttle starting or landing on the little plattform in front ? Any other ideas how to bring action into the shot ?

ah btw: it wonīt look that dirty when itīs final. for now i used very low GI Settings

03-26-2003, 04:31 PM
How about replacing the sky and do some colour matching on the rocks?

03-26-2003, 04:37 PM
mastermind: would this improve the image ? i donīt think so.. itīs the original sky color from the same picture as the rocks. i like the contrast. or does it look odd to you ? but thnx for sharing your idea!

03-26-2003, 05:04 PM
alex.. DOH ! *drool*

mastermind is right concerning me with the rocks..
i know it is a "real" pic but sometimes nature looks odd..

i would suggest taking out a lot of the bright red/orange color of the rocks..
(or tune in a lot of red/orange in the buildings :)

something like that would look more real to me imho:



03-26-2003, 06:27 PM
;) iīll try.... ;)

03-27-2003, 01:36 PM
I think thatīs te way to go.
Less saturated rocks are a good starting point.

03-27-2003, 04:35 PM
Very good work :thumbsup:

But i think you can give try and replace sky. Orginall is rather boring maybe new sky will give more mood to this shot :)

03-28-2003, 02:32 AM
Well Im thinking big, but you already did big. What about some people walking about. It would look amazing if you did. Adding to the scale and the environment. How does it look on a bigscreen? hehe.


03-28-2003, 05:02 PM
This is really looking amazing man...

I'd suggest introducing more of the orange colour of the rocks into the buildings. They seem highly reflective, at least enough to pick up a lot more colour of the surroundings.

I'd keep the saturation of the plate if I were you, it feels right..

Once again, nicley done..

03-28-2003, 06:13 PM
I agree with JB, there sould be some diffuse red light bouncing off the environment and lighting the buildings. I might help integrate the CG into the background a little better.

The saturation on the rocks does not bother me. I've seen rock formations in even deeper reds around Arizona. (Just google up some pictures of Sedona and you'll see what I mean)

Great job so far!

03-28-2003, 10:42 PM
Maybe some good old dust. It might turn it a slightly orangish hue.
Other than that I cant wait to see what everyones finished product is.


03-30-2003, 10:58 AM
i will add some red dust later. i think this should do the trick.

for now hereīs a little movie with the actual WIP.

Outpost DIVX 5.03 - 557 KB (

03-31-2003, 05:48 AM
MORE MORE MORE! Keep it coming. Need the ships people and cluter ( cargo boxes tubes for water, air or other.) There is just great ideas floating around on this project. GJ!


03-31-2003, 08:40 AM
iīm just decided to built a small shuttle/spaceship thing which is landing on the plattform.. Iīll post first images soon.


03-31-2003, 03:41 PM
ok hereīs a rough model of the little alienship im going to model. itīs a light ship only for one person.

Mangled Poly
03-31-2003, 07:00 PM
looking awesome however your building look a little to shinny... its in a dirt enviroment rember that :)

04-01-2003, 06:26 PM
little ship update. modelling nearly finished. :)
hope i can start modelling tomorrow.

04-01-2003, 06:31 PM
....look's great! (as alway's ):thumbsup:

04-01-2003, 08:23 PM
Wow! Greate modeling!

04-01-2003, 08:37 PM
yeah cool..
you rock alex!

i think that ship is worth my new smiley:




04-02-2003, 08:27 AM
A "prost":beer: from me on that !

You must have a lot of time dude.

Despite all the work I have to do, Iīll try to post some of my vehicles and buildings this weekend

04-02-2003, 09:20 AM
mastermind: youīre right. I have a lot of time. after many many years without holidays longer than 3 days i decided to take some months off ;)
Now i have time to do all the things i ever wanted to do (my own projects, challenges etc.)
In May iīll start looking for a new job...anywhere. ;)

Prost! :beer:

04-02-2003, 09:43 AM
Your concept is one of the best so far!

It's a shame that the backgroundimage is a bit lowres.
But I guess you didn't find a bigger one.

Your chopper is also VERY cool!

Keep it up man, because this one is def gonna be in the top 3!

Mangled Poly
04-02-2003, 10:04 AM
wow awesome work on the ship sir

04-28-2003, 10:29 PM
okey two days to go.. and i have to do something to finish in time.. heres the little spaceship which will fly towards the outpost.

hope i can post the new camanim tomorrow.

04-29-2003, 03:48 AM
STAT CODE 3 ---- someone just blew my mind!

04-29-2003, 10:16 AM
Your space ship looks great.

I hope you will manage to finish in time :buttrock:

04-30-2003, 01:47 PM
finally finished! :bounce:

Hereīs the final image:

and donīt miss the movieclip:

Movie Clip QUICKTIME 500 x 270 1,5 MB (

optional at a bigger resolution in DIVX Format:

Movie Clip DIVX5.02 720 x 388 1,76 MB (

i will place a 10 sec Clip on my website the next days...

hope you all like it. :)

04-30-2003, 02:03 PM
i love it and i will vote for you alex :thumbsup:

04-30-2003, 02:19 PM
I don't really like the animation of the ship compared to the rest of your work which is just awesome great.

Nicht schlecht Herr Specht. :wavey:

04-30-2003, 02:31 PM
alex: thnx ;)

heaven 871: oh you got me! time was running out and i needed to start the render to finish in time... the next days iīll post a 10 sec clip with an improved shipanimation! und danke ;)

04-30-2003, 07:40 PM
Looks great!
Is there any way you would consider doing a tutorial on how you come up with the detail for your models and textures?

05-01-2003, 07:40 AM

05-01-2003, 07:42 AM
dude, a few crits. First, your lighting doesnt match up at all. i think your structures could have used a little more work also. And i think you could use some orange bounce light onto your structures, they look flat.

I'm kidding, of course.

It's perfect in every way.


05-02-2003, 02:26 AM
OMG!!!! That is awsome! You definately have my Vote!

05-02-2003, 02:26 AM
OMG!!!! That is awsome! You definately have my Vote!

05-02-2003, 02:26 AM
OMG!!!! That is awsome! You definately have my Vote!

05-02-2003, 02:27 AM
Could a moderator fix that?

05-02-2003, 03:32 AM
Great Job! One of the best concept designs to start with and great 3d work.

05-02-2003, 03:34 AM
Very impressive work. The design, camera move and lighting all work great...!

**Not usually one to make fanboy posts, but:** Very nice job...!

Mike R

05-11-2003, 09:42 PM
Just great!
Please post a tutorial asap

05-19-2003, 02:56 AM
wow! I wish i could make stuff like that man...its really great.

you got my vote, but you gotta make a tutorial on how you made this!


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