View Full Version : Specular Override Diffuse

05 May 2007, 03:20 PM
Hi every one ....
when I use a Specular or Bump map in a shader it override the Diffuse map in the viewport
How can i make the Diffuse map appear in the viewport even if i used other maps like
specular or bump .thanks

05 May 2007, 03:57 PM
open your material PPG
there is OpenGL Display tab
under Texture selection choose Use Specific image/UV pair
and specify Image Clip and UV property

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05 May 2007, 03:57 PM
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