View Full Version : Bullette: Q3 challenge model.

03 March 2003, 05:15 PM
Meet bullette, a q3 challenge model by Mop. This was also a polycount q3 24 hour challenge, like the one Bobo started 1 month ago. I've spend about 1 week on the skin, but I made it in the six-skinpack. I'm pretty proud on that :] enjoy.

03 March 2003, 05:59 PM
Looks great. how many faces?

03 March 2003, 07:24 PM
1105 polygons. The sdk will hopefully be released tomorow. But I'm not sure about that.

Here is a render without self-illumination, and the maps: ( (
*click to images to enlarge

03 March 2003, 02:24 AM
Good work as usualy Jboskma. At first glance the model looked as if it was in the 2000-3000 polygon range, which only goes to demonstrate the quality of the skin.

Only thing that's bugging me about it is the abdominal muscles, they don't quite look as refined and realistic as the rest of the skin. Perhaps cleaning up some of the shadows around the ab muscles will serve to improve the skin on whole?

03 March 2003, 04:08 AM
I duno, to me abs look fine. But I just noticed, maybe the back could use a bit more detail where her spine is. You know the muscles that are on the sides of the spine.

CGTalk Moderation
01 January 2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.