View Full Version : Alien1 - animation test

03 March 2003, 11:48 AM
Hello men, I've just send to ila my first animation test of alien1...

bye bye


03 March 2003, 10:05 PM
here my first animation test.....

((thank you I can use my web space.))

:wip: :wip:



03 March 2003, 12:21 AM
:D LOL! that's very funny
the problem is with the right Elbow, you may twist it (armIK twist attrib) to make it in proper pose.
I love the overall feeling! :)
I've noticed some problems with my rigging/skinning by your animtest ... I must correct them soon!
good luck

03 March 2003, 09:27 AM
I haven't had a chance to download it yet ... but I saw that you had one done. I'll take a look at it as soon as I can.

03 March 2003, 04:49 AM
That is awesome cutnpaste... I showed a few old buddies back at home and now they all want to quit their jobs and learn how to animate... one of them might actually do it.

Love the eye movement... keep it up and lets see some more great stuff...

03 March 2003, 10:01 AM
Well, I can't get the file from work. I'll have to try downloading on my dial-up connection at home. :shrug: I'll let you know tomorrow what happens.

03 March 2003, 10:07 AM
If you wanna...I can send you the file to you via email....have you some working email address? 800k


03 March 2003, 10:16 AM
Let me try to download it at home first. I think the problem here is that it doesn't recognize the .rar format and tries to open/save the file as html.

I have a rar utility at home.

03 March 2003, 10:21 AM
you have simply to click and waiting for the suck window of Supereva server...then you can donwload the file from the new window..
sorry for the method...but supereva seems to not permit direct download of a file without a html link...


03 March 2003, 05:40 PM
Ah ... I finally got it to work! :thumbsup:
That's a pretty funny little animation. As a test, it's effective to show the character bending and deforming to the movement. A couple things about the model itself then I'll address the animation.

MODEL The top of his overalls deforms too much as he lifts his arms which gives the impression that the clothing is made of an elastic material. We need to adjust the weights there so that it remains stiffer when the arms move. We can't see the back, but I imagine the same thing is going on in the rear There are two bulges at the front of his overalls near the waist buttons that should be flattened out a bit more. It looks like he has something under his clothing.ANIMATON Left hand appears to slide on ground plane after coming to a rest in the sitting position Right elbow is in an akward position as he raises his hand to his head. Move the elbow downward to correct it Good job on the facial and eye movements! :thumbsup:

03 March 2003, 11:06 PM
Ok....keep in mind that this is only a test.
Now I'm working on a new animation test.....

ILA : when you have a new binding..don't esitate to mail to me! thank you

KIRT+ILA: My critic over the model is the legs and the feet....
short legs and big feet are the dead for an animator!!
I find a lot of problem create good animation with them ....

are they absolutely definitivE?




03 March 2003, 01:47 AM
Yes, this model's big feet and short legs stay as is. He won't be walking much. So, just do animation tests of him sitting in a chair or crawling out of a box (the cockpit of the spaceship). That'll be the extent of his lower body movement.

The other alien is the one doing the walking (notice his longer legs and short feet). :D

03 March 2003, 08:44 AM
HI, I'll care about that matters...let's see.

03 March 2003, 01:15 PM
eheh...I'm a wizard....I'm already working on a sitting-ship animation test! ;)

it will be on the net in few hours....



03 March 2003, 06:13 PM
here my second animation test.....

I know...there is some bugs: one is that the biped is a bit raise up over the chair....

btw....I'm interesting to have your feedback about overall impressions....the alien is in his ship.....and use his cockpit.

:wip: (1,2 mega) :wip:
[simply click on the link and follow the link - don't make right click - save object as ...]

I'm already working to clean some bugs....


03 March 2003, 02:52 AM
I'll take a look at it this weekend.

John Lee
03 March 2003, 02:02 AM
i'm having trouble with the link? ???


03 March 2003, 02:47 PM
Would you like me to mirror it?

I've d/l it and it's quite good...

03 March 2003, 02:53 PM
Ok, if it's OK, I've went ahead and uploaded it to my site...If you guys would like me to mirror content, that might be one way I can help out?

Here's the test02 files, if you don't want me to mirror content, just tell me, please, I don't want to make anyone mad...

Please, tell me if I do something wrong...

03 March 2003, 08:23 PM
I took a look at your second test last night. Looks like you're getting the genereal movement down pretty good. But there are some problems technically that ruin the illusion of this being a character and not a computer model.

You need to find someway to lock him down so he doesn't slide all over the place when his upper body moves. His weight should be on his butt and feet in this one, but they move all over the place like he's anchored down in the middle of his spine.

The feet intersect the ground plane several times. His knees pop on a couple occassions. And his elbow points off in an odd direction (like the previous test) in one instance.

I think if you try one with more hold poses it'll look better also. He doesn't have to have parts of his body moving continually. It comes across as being too spastic. For example ...

If you have a sequence of frames where he pushes a button; instead of setting keyframes at the beginning, middle and end (which makes a linear motion), you can keyframe the beginning, hold the middle (peak of movement where his arm raises up) and then burst the speed on the last couple frames where he reaches his target.

Of course this will add more work to secondary motion, slow/fast in & fast/slow out or reactionary movements. But this is what makes an animation have life and character. This little alien has plenty of character due to ila's excellent modelling abilities, I think it's important to amplify those traits in the animation.

The good news is you'll have plenty of time still to refine this before we hit final scene animations. Keep at it and I think you'll really give this guy a lot of life! :thumbsup:

03 March 2003, 10:34 PM
Please, tell me if I do something wrong...
BTW, that was a GREAT HELP, thanks a lot friend ;) :thumbsup:

03 March 2003, 11:21 PM

KIRT - I've read now your critics....I'll study on them tomorrow...
do u think I have to work on test01 and test02 OR to a new animation test?

ILA - Any news about new setup of alien#1 ? :bounce:

unLevel - thank you...good idea! :buttrock:

c u soon

:wip: cutnpaste

03 March 2003, 12:00 AM
So so far no one's mad at me for illegally re-distributing artwork via mirroring content...

Would you guys like me to host your stuff?
I"m gonna clean out a junk account of mine, and it's 75 megs, if you want?

Kirt, would you mind? This might be one way I can somehow help?

03 March 2003, 02:53 AM
unLevel - Excellent idea! I think that would be another good way for you to help. Could you manage getting models from the artists on your own? Mirror them with passwords and provide PM notifications to those who will need the models?

cutnpaste - Well, you could refine the ones you have or start a new one. Whatever you think would be easier or more interesting to do. I'd like to see you put him in the interior set (by fist & RiceManX).

03 March 2003, 02:55 AM
Ok, I'll get right on cleaning out one of my host's accounts, and have it all organized sometime tomorrow afternoon, then, the pm's begin!!

02 February 2004, 01:33 PM
I like both tests - they could do with a little fine tuning, but are good as they stand.

02 February 2004, 01:40 PM
ETJ: thanks, take a look to

here you can find all my tests:


02 February 2004, 08:08 PM
Cool alien!!! I like the concept of the story; can't wait to see the rest!!

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