LC #42 Pipers Alley

View Full Version : Outpost - VFX Challenge - MrGenius

03-15-2003, 11:02 AM
I new around here but count me in :)


Here's the pic
and here's the clip (about 2.5 kb)
Clip (

03-15-2003, 01:36 PM

03-15-2003, 03:51 PM
Just to show that I'm not dead yet,here's the pic I'm going to use
Here's what I've done up to this moment
And here's a test render of some sort of antenna
I'm going to put lots more stuff
The story:
A few birds fly away from the antenna which rotates,a door open in the rock and a spaceship fly in.

I using Max 5 :)

P.S. Good luck to all you other,guys

03-15-2003, 04:33 PM
good start, but you might want to try if you can get that imagequality a little better, try some leveling and brightness/contrast on it, to give it some mroe energy if you know what i mean.


03-15-2003, 05:16 PM
I usually do that after I complete the picture :)

03-15-2003, 09:17 PM
Nope,still alive
I'm still adding the simple detals :)

03-15-2003, 09:26 PM
Already Started Mr.Genius!!! Awesome :) Keep on working continuously on this one :)

Where did you get that photo?

Keep up the good work! :D

03-16-2003, 12:59 PM
I did a search on google

03-16-2003, 06:03 PM
Ok,here's today's update
I still have lots of work but I'll finish in time,I'm a 15 years old boy with plenty of time.

P.S.I know that one of the buildings is covering the tree,I'll fix that later

03-16-2003, 11:43 PM
How do you render the shadows?

I know there's gotta be the model (rough) of what you want the shadows on, but how do you then get this rendered and composited?


03-17-2003, 10:29 AM
Look at this pic
I'm using advanced lighting and a skylight for the shadows.As you can see from the pic there is plane under the antenna.The shadow is casted on it.It's map is a environ/screen tile and I I made it a bit darker so it looks like the rest of the scene when It's lit.

Err...and I had to give the skylight a shadow color that fits the rest,of course ;)

03-17-2003, 02:40 PM
Sure - I've got that far - but how do you then render it out and keep the shadow, but lose the surface itself?

03-17-2003, 02:44 PM
Originally posted by Hugh
but how do you then render it out and keep the shadow, but lose the surface itself?

by applying a matte/shadow material onto the surface.
that way, it will recieve shadows, but won't render itself.

03-17-2003, 02:46 PM
Ahh - cool - thanks for that.....

03-18-2003, 07:35 PM
Hi,guys :wavey:
I havn't done much these 2 days becouse I was busy with school but here's a pic of my progress
I've also done the animation of most of the objects but I havn't rendered it yet becouse the render time is about 12 hours without the water:annoyed:.Yesterday I spoke with my school's headmaster,who is a personal friend of mine,and I guess I'll be using the school computerS to render the final project :)

04-09-2003, 12:44 PM
I've done it,check the first post :)

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