View Full Version : "merged beveling" multiple polys
03 March 2003, 09:33 AM
First.. merged bevel is an XSI term. Basically you select a bunch of polygons and they bevel togther. I believe in Lw it's called smooth shifting. the problem is that i'm getting really weird results with smooth shifting. Please check the attachment for details.
I basically want the rims to come out as they were.. if you notice the highlighted polygons are getting scaled in a really weird manner as well.
Is there another tool that i should be using?
03 March 2003, 10:07 AM
first of all try the numeric requester for smooth shift and increase the max smooting angle to something like 179°
if this doesn't work, try the plugin bevel++
you can find it on www.flay.com
there's a trial for download
there's also a script in the modpack by eki that does something similar and few others I can't recall.
03 March 2003, 10:23 AM
There is also edge bevel which is a nice free plugin. Go to flay.com and do a search under the plugins section under bevel.
03 March 2003, 06:15 PM
I think, in this case, I'd smooth shift by zero and just use the stretch tool (constrained by the control key) from the appropriate viewport.
03 March 2003, 11:58 PM
Try to first "merge" your polygons. Select them and press shift+z, then you can bevel them with the simple bevel tool "b".
01 January 2006, 04:00 PM
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