Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : object speed - expression

05-17-2007, 02:14 PM

how can i speed up object movement?

05-21-2007, 02:54 AM
Huh? please elaborate on this problem... what application are you using? what specifically are you having issues with, is it an issue with dynamics?

05-21-2007, 08:19 PM

well im using max but any software code will be fine.

i'm asking how to make object move faster without multiplying the transform value.


05-29-2007, 12:59 PM
link it to another moving or scaled object.

05-30-2007, 06:27 AM
Maya's would be....
sphere.translateY = 0 + cube.rotatez
on an equal basis...
sphere.translateY = 10 + cube.rotatez
would move on 10 units////
not sure on the maxscript basis.

sphere.ty = 0 + cube.rz should also work .. short form

sphere.rx = 0 - cube.rx for another version....

05-31-2007, 03:40 PM
i did think about it, and my answer is:

1.on zero time (no time) the object value must be multiplied .

2. else, you need to use it as a function of speed and time.
so you need the end value (the destination key value), then u can calculate the speed
as function of time.

tnx for the help.
now i need to find a way to get the object value on specific key (expressions only)

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05-31-2007, 03:40 PM
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