XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : does anyone know why reflection maps aren't rendering?

05-16-2007, 05:01 PM
I've put a map in the reflective colour channel and am viewing it on high quality rendering. seems to work fine.

when I render it out I don't get the reflection map :( are there any settings I'm missing?

05-16-2007, 05:04 PM
Is raytracing turned on? What are your raytracing settings in the render settings?

05-16-2007, 05:15 PM
it's an image based relfection map. It render's in maya hardware. but does funny things so I want to use raytracing instead now, as it turns out :)

however, does raytraced reflections only show when a light source is visible?

I'm trying to reflect a huge image (mapped on a plane) onto the windows of a model building.

The image is a photo of buildings at night, but the raytracing doesn't give an exact reflection, the reflection is based on the specularity of the material (light source) and I just want a pure reflection across the whole building.

do you know how I can achieve this?


05-16-2007, 05:27 PM
Not to worry. fiddled with a few settings now. got the result I wanted :D


CGTalk Moderation
05-16-2007, 05:27 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.