View Full Version : interpolating keyframes at random

05 May 2007, 11:21 AM
hi all,

i am trying to produce an artefact based on animating various modifiers such as skew, twist, stretch, push, taper e.t.c on an architectural mesh. on this mesh, the modifications have been set at various keyframes. i am trying to generate intermediate shapes or images by interpolating between the various keyframes at random.

do i have to hide or disable some keyframes in each succession of interpolation?, if so, what script executes the fuction?

can someone please suggest or infer how this can be achieved using maxscripts, as i am a beginner in using the language?


05 May 2007, 09:00 AM
Man, did you say "script"? :eek:

Sorry, wrong forum I think, I suggest you try a techy based thread. I can see all these animators now going into some sort of mouth-frothing fit!

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05 May 2007, 09:00 AM
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