View Full Version : How to make a Chrome Shader in Maya

05 May 2007, 11:15 PM
Hi guys,

I am trying to make a Chrome shader but I can't in Maya. Do you guys know any tutorials for Maya? Thanks again


05 May 2007, 03:32 AM
There are lots of things that add up to chrome. Chrome is a highly reflected surface, so it is what it reflects that gives it the chrome appearence. YOu will need a reflection map of some sort, or have the chrome object in an environment so that it has something to reflect. Also you will need to create a blinn and phong, because you need a specular hilight.

Chrome requires raytracing enabled.

I have seen a lot of metalic (and glass) shader networks that have a ramp running facing ratio into reflection. This creates a tuneable fresnel effect.

I have seen some people add scattered color to their specular.

Another thing to look at is the MIA mental ray shader in 8.5 as well as the pdf in the help file.
This is the new all-in-one shader. And if you can get through the 60 page pdf, you can make any standard material you can think of. And because it is physically accurate, it will take forever to render ;)

(Someone recently gave me a file with a MIA physical sun and physical glass. They were trying to light a room by bouncing the sun light between 2 panes of glass. It took 2 hours to render a frame. This was stupid. Just thought I'd share. Thanks. Bye)

05 May 2007, 10:44 PM
Thanks bbossin ( I will continue messing with it, untill I get it right.


06 June 2007, 03:49 PM
Use the MR shader (DGS_material) and you'll get great chrome results... You'll need to render with MR and use FG link to a good tutorial below...

06 June 2007, 05:51 PM
Hi there Saltiva (,

I just want to say thank you for your help. I will have to go back to the project to make changes on the chrome. bye

06 June 2007, 07:51 PM
To get an even nicer chrome look/feel to it you can either download a nice HDRI (google it free hdri) and set this up angular/spherical as your light source or create your own HDRI and use some spheres or shapes of various colors to create your own HDRI for the background (good tutorial at Highend for this also) Doing this will give you some good reflections but you'll have to tweak the MR material reflections settings- turn em up.

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06 June 2007, 07:51 PM
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