XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Water Simulation

05-12-2007, 05:48 PM
I have to make a simulation just exactly like this in which there is a car coming through a water and splashing up the water particles. What's the right way to develop it ? With full realism ? I am thinking of making it in Realflow.


05-12-2007, 07:43 PM
depnding on scale and things you could do this with glue and pflow pretty easy

05-12-2007, 09:12 PM
Fluid tools would be useful, but slow for such things. Unfortunately, you're probably going to have to rely on metaballs on the particles to get that low-scale liquid look. You COULD do it with just straight PFlow, but it would be tricky. It would be easiest if the motion was fast.

05-13-2007, 04:04 AM
Actually i was trying this simulation with Realflow but its making my simulation really slow while
emitting particles. I just started working on realflow for this simulation and have no previous experience with realflow before. So what would you guys suggest should i go for Pfflow or realflow for this simulation ?

05-13-2007, 05:55 AM
hey bharat,

i was asked before with same reference image to do this splash.(guess u might be asked to do same by that guy)

what i did is : i used pflow for particles motion and used glu3d's pwrapper plugin to build the fluid mesh. pflow would be better and easy to control than realflow. i might be wrong but that's my opinion.

here is the image :


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