View Full Version : Snow covered trees in 3dsmax


wrekster
05 May 2007, 03:06 AM
Hi,

Can anyone please help me please!!!

I'm trying to create a snowy scene in 3ds max but can't figure how to create the snowy pines i need to complete the scene...

Can anybody help in this forum as I’m sure it needs to be modeled but worth a try!!
I need the trees to look vaguely like this
http://www.turbosquid.com/FullPreview/Index.cfm/ID/255099


Cheers,



Nelson

ArtOfSoulburn
05 May 2007, 04:52 PM
You may wish to try a particle approach. Drop particles onto your tree, use the tree as a deflector with 0 bounce (so the particles stick, and set the particles to metaball, so they produce a big blobby surface. If you want to hand edit the snow a bit after you've run your sim, convert the blobby particles into a mesh using the mesher. Good luck.

- Neil

MartinRomero
05 May 2007, 11:12 PM
I will have to agree with soulburn3d (http://forums.cgsociety.org/member.php?u=4754). You will have to use particles on this project. Try using Super Spray, make the particles collide with the three and let them stack on top of each other until you get the look you want. You can also try checking out Particle Flow DVDs. ((http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics4/dvds_pflowfundamentals4.php)

For now this is all I can help you with. Good Luck.

ddustin
05 May 2007, 04:51 PM
Do you need to model it?


We regularly use panels for a lot of our scenes.

The image is placed on the panel, then an opacity channel is applied to mask out the non-tree area.

david

Debneyink
05 May 2007, 01:13 PM
One way id do it to break the trunk away from the tree then assign a top bottom texture to the branches snow top wood bottom then apply a displacment map to bump up the snow etc?

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05 May 2007, 01:13 PM
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