This is my first post here so let me introduce myself.
My name is Adam and im in my final stages of University in Portsmouth, England.
I've been studying computer animation for the past 3 years. In that time I've studied alot of different areas such as flash animation, C++ and 3DS Max.
This is the first time ive used a sculpting package. Im reasonably pleased with my results although im sure with more practice I can get alot better, any crits will be gladly welcomed. The low polywork was done in max then exported to mudbox, the image you see here is after exporting back into max and rendering with mental ray using the Sub Surface Scattering material with displacement.
If you have a few minutes to spare I would be greatful if you could fill in a questionnaire regarding this work, for my dissertation evaluation.