I've tried playing about with a dgs_material and can get a great look but only in black, how do you go about controlling the colour of a dgs_material? I tried mapping a white phong to the surface input node of the DGS but that didn't seem to work.
I've attached an image to try and highlight the problem. The modelling isn't completly finished yet and the bump map at the back needs working on, I dont think the bump is of high enough quality.
Is it best to have the emit light on the ILB on or off? Takes a lot lot longer to render with it on but I seem to have the same problems either way.
Many thanks guys.:thumbsup: