View Full Version : import from maya - get very big brushsize!

05 May 2007, 12:57 AM
When I import objects in mudbox from maya the brushsize in mudbox have to be set at 0.1 to get a size you can work with. I tried to scale up my object with a factor of 10 in maya (I work in cm) and that made it more suitable once in mudbox, but then my maya object is 10 times bigger than I want. What is the right approach to do this. Can you change the settings of the brushsize in mudbox or scale up your model?

05 May 2007, 01:45 AM
Easiest to scale proportionly in Maya when you export/import. Don't think you can scale objects in mud box.

05 May 2007, 08:55 AM
But how do you know what scale it should be?

How do you guys do?

05 May 2007, 10:30 AM
simply i scale my model 5 times in maya.freeze transform then export it(this is my magical number suits my needs in mudbox).

when import back to maya scale your model down 1/5. but the trick is, in the displacement maps alpha gain you have to put this scale factor also. 1/5=0,2.

this should work


05 May 2007, 11:18 AM
Thanx alot. So there is no magical trick to it, gotcha!
What units do you work in?

05 May 2007, 07:13 AM
Normally I work in CM. the models always turn out really huge because I try to follow real life scale. A character will be around 170CM height for example. Unless I'm trying to match the unit with game engines.

05 May 2007, 08:51 PM
thank you very much for your response! I Appreciate it!

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