View Full Version : *new*Modeling Demo Reel - Jesse Graffam

05 May 2007, 05:42 PM
Hi everyone,

I just finished my final cut(for now) for my modeling reel. Take a peek at it. C&C is very welcome. Please be honest, and don't hold back negative comments. I have some changes I know that need to be made, but sometimes you just have to stop perfecting, and just send the reels out.

I am a graduate. I have a BFA in 3D Animation from Savannah College Of Art And Design. I'm currently looking for modeling/texturing work in the San Francisco Bay Area.

Quicktime Movie (50mb) 2 min (

Thanks for watching,

05 May 2007, 12:46 AM
Hmm... none of the 130 people that clicked on this thread have a thing to say about my reel. Does the link work? Is it just not exciting anyone? Is it too perfect to comment? probably not.

How can I improve my reel if no one shares their thoughts? Can anyone recommend other CG forums, where I can post my reel and get more feedback?

05 May 2007, 12:14 PM
Maybe post a still image from the reel with your thread, to get people interested in looking at the reel itself. give a bit more info like are you recently qualified from college etc.

Firstly I'm no expert. :) In the intro I thought the eye robot stood too long before making the kick. I know you need people to get your information but the ending seemed too long or is that the norm? there seems to be too much of a 'pause' before you go onto the next item. the anorrach and kevin models have no eyes, is there a reason for this?
i liked the inclusion of the various formats of animating.
alright hope that was of some help to you and good luck! :)

05 May 2007, 07:19 PM
Thanks l33tace. I changed the long pause before he kicks the A.

I am a graduate. I have a BFA in 3D Animation from Savannah College Of Art And Design.

The reason those 2 have no eyes is because I kind of did things backward in zbrush and wasn't able to add the eyes without severely effecting all my texturing work I did on Kevin and Anorrach. I'll fix those issues when I get Zbrush 3.

The info card at the end is up long because it's good rule of thumb. The person or people reviewing you reel may be taking notes when you video ends. It's can be a pain to have to rewind or pause, so I leave the info on the screen for a bit. This way all they have to do is look up at the screen.

05 May 2007, 08:44 PM
not bad models, leave out the animation you shouldn't put a 15 second intro into your reel that's animated if it's a modelling reel, It should be ALL modeling. You should have two different reels one for modeling and one for animation. Your animation needs alot of work, I liked the traditional one, it shows you have some good drawing skills but the rest need work. keeping your model in an interesting pose that helps express the character should be good enough. Your model info stays on the screen too long and is distracting, It would also be good to see a model that isn't some deformed Zbrush beast or some environment stuff. The background is plain and could also help reflect the character and mood.

05 May 2007, 10:33 PM
The reason I chose to add a little animation, is because I want to show people that I'm not a one dimensional 3-D artist(as funny as that sounds). Showing that you have knowledge of more than just creating models I think is a +. Also I'm not just applying to the big daddy studios (I have a specialist reel for those guys). I'm also sending stuff to some smaller studios, where I may have a hand in more than just modeling.

I replaced the Kevin model. Changed the music. Got rid of a lot of the specular on the first 2 models. And I slowed down the rotation on the spins. Everything else is pretty much the same.

I need to send these reels out tomorrow. I will keep creating better models and updating my reel to make it better. But, now I have to give it a go, and see what happens, otherwise I'll always be in a stagnant loop of making my reel perfect and never getting a Job in CG.

05 May 2007, 05:03 PM
quick update:

-Link works again. Was down this weekend while I created a whole new website for myself.

-Recut the reel took out some things I felt hurt my hiring chances, and overall shortened the reel.

CGTalk Moderation
05 May 2007, 05:03 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.