View Full Version : Material Override in Max


hamilton3d
04 April 2007, 08:58 PM
I am using Max 8 and am wondering if there is a way to override the scanline renderer to use just one material without assigning it to every object in the scene. Similar to the material override with mental ray.

Any thoughts?

Thanks!

-Greg

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04 April 2007, 08:58 PM
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