View Full Version : 3ds max : Mesh disappearing in render

04 April 2007, 03:38 PM
I animated a biped using mocap. Then I applied a PointCache modifier to optimize the scene.

After looking at the rendered frames there are some frames missing from the biped animation. There rest of the scene has no problems, only the mesh deformed by the biped. It looks like if the mesh was flickering..

Any ideas of what could it be? Something to do with the physique and pointcache, the mesh or the render settings?



05 May 2007, 07:06 AM
sounds like your data isn t tracked properly you very small gaps. make sure there are no gaps in the f curves or make sure the data is cleaned before applying

05 May 2007, 05:22 PM
Ok...but do you mean the data of the Point Cache, or the MoCap?...and how can this be solved?

Thank you,


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05 May 2007, 05:22 PM
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