at the moment I have a procedural texture on it which looks OK, but i still want to be able to add detail to it to make it look better, like around the lips and the ridge on its back. so....problem 1 arrises...
If i render the procedural texture to a file... and re-apply it to the creature it looks all blury (looses all its resolution)
and that brings me to problem 2
the creature is relativley complex and I need to know the best way to lay the seams out for pelt mapping (heard it makes life easier) which i have been busy trying to figure out for the last 3 hours. Got it figured, just need help laying out the seams, I..E. what would be the best seam setup for the arms/legs/rest of the creature.
All help Greatly appreciated